Andromeda is the steely-eyed archer of the Amazons. As long as she keeps her distance, the time she needs to take down targets are limitless.
Andromeda | |
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Details | |
Type | Character |
Group | Amazons |
Version | 1.9 |
Stats | |
Health | 70 |
Physical Def | 2 |
Light Def | 4 |
Dark Def | 2 |
Abilities | |
Innate | Range changes cost 5 less energy |
Attacks | Rain of Arrows, Trueshot, Crippling Shot, Lightning Arrow |
Kongai Card Album Description[]
Andromeda is stunning at a distance, but she's not quite as pretty up close.
Attacks[]
Equippable Items[]
Amazon Items[]
- Herbal Remedy: Very useful, especially since her reduced range-changing costs allows her to stall at range effectively.
- Reinforced Breastplate: Not great but it does swing the Rumiko matchup strongly in Andromeda's favor.
- Sacred Candle: Always a solid choice but there are better items.
- Sharpening Stone: Very good. Trueshot has a 50% chance to crit when using Sharpening Stone, and Rain of Arrows will do 60 damage maximum on a critical hit.
- Valkyrie's Charm: Though she does have slow moves, they're not helped much by the Valkyrie's charm because not many ranged moves are below speed 5 or speed 4.
General Items[]
- General's Insignia: Decent. It makes Lightning Arrow and Crippling Shot considerably better.
- Girdle of Iron Will: Fairly useless. There are hardly any situations where this would apply.
- Healing Salve: Only useful if you don't have Herbal Remedy.
- Mindreader's Chalice: Decent, but only use this if it fits your playing style.
- Stoneheel Totem: Good item. Combined with Andromeda's innate, this will give you a sizable energy advantage when range dancing.
- Yellow Rock of Cowards: Decent, but only use this if it fits your playing style.
Strategy[]
Strengths[]
- Andromeda's energy lasts longer than most characters'. Her innate gives a small but significant bonus, Crippling Shot is cheap and can save her from needing to force far, and Lightning Arrow does significant damage for free.
- Andromeda's Trueshot, although slow, is powerful and can be done in the same turn as a range change.
- Rain of Arrows is extremely effective against lightly armored opponents, sometimes inflicting more damage than an intercept would have.
- Lightning Arrow is free and can interrupt Chi Blasts and other light-based attacks, which can annoy mono-light users.
Weaknesses[]
- Due to the slowness of her "big" attacks, Andromeda tends to lose in direct matchups against other far-focused characters, such as Anex, Phoebe, and Cain Solomon.
- Andromeda's hits-fleeing attack is ineffective against the heavily-armored close-only tanks whom she otherwise does well against (Helene, Onimaru, and Ashi).
- Even though it is offset by her abilities, she is still a mono-range character (one of the two most mono, in fact), and as such completely useless at close range.
- Interestingly, this means that she is one of two characters functionally immune to the effects of Command (since it only affects close-ranged attacks).
Known bugs[]
None
Changes scheduled with next versions[]
v1.2 3/17/2008[]
- Rain of Arrows damage down, 9x5->8x5
- True Shot energy cost down 60->55
v1.3 3/27/2008[]
- Crippling shot damage up 10->15
- Crippling shot proc rate down 100%->90%
- Rain of Arrows hit rate down 100%->90%
- Trueshot hit rate up 95%->97%
v. 1.8[]
- Lightning arrow
- 18 damage, 9 speed, 100% hit
v. 1.9f[]
- Trueshot hit rate up 97%->100%
- Trueshot energy cost down 55->50
- Crippling Shot damage up 15->20
Trivia[]
- Andromeda has been referenced as a mini-boss in the Nerdook game Legends of Kong. In it, she uses a Sniper Rifle as her weapon instead of a bow, and with it the protagonist stated that she "can accurately put a bullet through the middle of a coin from 2 miles away!"
Full Art[]
