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Amazons character matchups. Back to the main page.

Andromeda[]

Andromeda vs Yoshiro[]

This one Andromeda should take. Despite Yoshiro's dodging, Rain of Arrows is very effective against him as it does massive damage against Yoshiro. At long range and without a Scroll of Inner Focus, Yoshiro can only use Chi Blast once, which doesn't do enough damage to kill Andromeda and leaves him vulnerable to a follow-up Rain of Arrows. With a Scroll of Inner Focus, Yoshiro still has to worry about Andromeda's Lightning Arrow as it interrupts Yoshiro's Chi Blast. Even starting from close range, Andros has enough energy to run to long-range (once or twice), and shoot Rain of Arrows twice without needing to rest or switch. If Yoshi gives chase, this deprives him of possible Chi Blast tactics and can be very risky if he doesn't stun Andros. Yoshiro may sometimes try Chi Reflect at long range because Yoshiro could be worried about a Lightning Arrow (which Valkyrie's Charm will prevent reflection) or Trueshot, although Andromeda should rarely ever use Trueshot against Yoshiro.

Andromeda vs Andromeda[]

Matchups usually focused on whose Trueshot crits first or else face continuous trading. In that case, Sharpening Stone will normally see a clear cut winner.

Andromeda vs Ashi[]

Be prepared for a lot of tango between these two, since whoever wins is the one who either deals the most damage or removes her opponent from the game first. Andromeda has the advantage of Crippling Shot to force Ashi at far range, but the latter can use Power Swing to force Andromeda off from the field.

Andromeda vs Phoebe[]

Andros favored, though both are even. Andromeda usually has a better damage output unless she's in a situation where Phoebe can take advantage like landing a successful Deafening Crack or Hamstring (the former being more likely) or if Andro's item gets disabled.

Andromeda vs Auger[]

Similar to the Andros/Yoshi matchup, Andromeda can usually survive this with relative ease, even with Auger's innate. This match is arguable one of the few times Girdle of Iron Will will ever be useful to Andromeda due to the effects of Rapid-fire Pistol (which can interrupt RoAs, Trueshot, and CrShot, though Crippling Shot won't be interrupted if Andromeda's using Charm) and Aimed Pistol (it's also arguably likely that Auger will not be using Girdle as it only affects AimedP overall). Captain's Mirror can reflect Lightning Arrow and Trueshot, although Valkyrie's Charm will make Lightning Arrow the same speed as Mirror. Trueshot will deal massive damage to Auger, but should rarely be used due to its slowness. Word of Command is functionally useless on Andromeda due to a lack of close-ranged attacks.

Andromeda vs Balthazar[]

Depending on the items, this matchup can end either way. Basically, if Balthazar can pull off a Shot-put and Fire Cannon, this can kill Andromeda, so Andromeda's main strategy should be predicting when Balthazar uses Load Cannon (so she can use Trueshot, since Balthazar is weak towards light attacks). There's nothing wrong with switching Andros out on this one if things go bad, since she's usually better off fighting someone else weaken than B3 (although this becomes difficult if Balth is using Navigator's Sextant and it procs, but it should only happen once, and Andros can switch out again). Andros can usually win this if she switches in on a Balthazar with low health. Andromeda may be tempted to use Reinforced Breastplate to cushion Fire Cannon, but she should really be using Sharpening Stone to deal the most damage to Balthazar as possible. Valkyrie's Charm can be useful if you want Trueshot to have the same speed as Shot-put, though.

Andromeda vs Rathbone[]

This matchup mostly relies on the rate at which Rathbone uses Domination, although it is mostly in Andromeda's favor. Rathbone doesn't always stay close in the first turn, so that should give Andromeda an opportunity to get far and attack. If Rathbone stays close, however, he can either Dominate for a bench-blaster or do major damage with Heart of Darkness. After this, his energy will be too low to change range, allowing Andromeda to get far. At long range, Andromeda has several options. She can either use Rain of Arrows to hit Rathbone if he flees, or chance a one-hit-kill with Trueshot. Beware, however, that a Domination can stop both of those. The best bet in that situation is to use Lightning Arrow. It costs nothing, can outrun all of Rathbone's attacks, and does a modest 18 damage. If Rathbone Dominates and Andromeda used Lightning Arrow, Rathbone can't dominate and Andromeda has enough energy for all of her attacks. This allows Andromeda to kill with Trueshot. During this fight, Andromeda can also use Crippling Shot to prevent a possible Heart of Darkness.

Andromeda vs Gorbax[]

The chances of Gorbax using Girdle of Iron Will are unlikely as he's normally better off with something like Z-Phase Converter or Omega Boosters. In the case where Gorbax is using Girdle, switch out. Andromeda should rather be safe than dead if Lightning Arrow cannot interrupt.

With that out of the way, Andromeda can usually survive if she can stick to these tactics:

  • Time your Lightning Arrows. 3 times out of 5, Gorbax will be using a Light attack (Lock-on can be interrupted, but there's no point since Gorbax can use it again when Lightning Arrow is in cooldown). The other two times is when Gorbax either doesn't attack or use Machine Gun Arm. Having the ability to interrupt Omega Missile can turn a chance of defeat into victory if you are careful.
  • With Rain of Arrows and Crippling Shot compromised by being weak to Gorbax's defenses, Trueshot is the key-changer here since it will deal 37 damage. If it crits, better, since damaging Gorbax will decrease the chances of him using his innate (Sharpening Stone will swing things into your favor if Trueshot is used, which is 1 in 2 times).

Anex[]

Anex vs Rumiko[]

Anex wins due to superior defenses. At far range, Anex can kill by just using Boomerang Chakkra first and finishing off with Power Toss without needing Enchant Blade (and Boomerang Chakkra is undodgable when switching out, bypassing Rumiko's innate). At close range, Anex with Sacred Candle has a better chance of slowing Rumiko down with Chakkra Slash if she dodged Eviscerate's stun. The option of Reinforced Breastplate is always handy (if you have it) if you fear the effects of Shuriken Barrage.

Anex vs Yoshiro[]

Anex can win this by range-dancing. Even though she might be tempted to use Enchant Blade, this will only lead Yoshi into using Chi Reflect as a counter... so she should better off be using Chakkra Slash or Boomerang Chakkra depending on the range (despite Yoshiro being able to dodge them with his innate, but it's usually neglectable). Valkyrie's Charm can become useful to even out CkS and BmC's speeds or Sacred Candle if you want to avoid Open Palm's stun effect, but Anex should really be using Insignia or Sharpening Stone to enhance her damage output (since you'll be relying on Yoshi's lack of physical defenses).

Anex vs Anex[]

A simply less clear cut vs Cain matchup. Whoever Power Tosses or Chakkra Slash procs first will win, although the rarely-used Reinforced Breastplate can swing towards the player using it regardless of Sharpening Stone or Valkyrie's Charm.

Anex vs Cain[]

Even chances. Anex can win this by staying at far range and alternating between Enchant Blade for every three Boomerang Chakkra or one Power Toss, or Cain wins by staying close and alternate between Tantrum for Voidstream or Tackle.

Anex vs Auger[]

This can go either way. It depends on whether Power Toss throws out Auger (or Rapid-fire Pistol interrupts it) and his innate standing Anex down when it procs. Anex usually has the advantage when at close range (due to Chakkra Slash), but Auger's innate means that he will change range and counter-attack (with enough energy) whenever it procs (and Polished Spyglass prevents Chakkra Slash from lowering Auger's speed attack). Anex may be tempted to use Enchant Blade (as Auger's light resistance is practically nil), but that would only be countered by Captain's Mirror. Selected items make this match even swingy, as Auger can win with Ornamental Egg or Cursed Dabloons (though Anex with Sharpening Stone or General's Insignia makes it more favorable for her).

Anex vs Darla[]

Anex usually wins, but her main priority is to get to Darla first before the latter steals your item and flees (or any of your teammates really). As Darla would normally prefer being afar, if Anex has enough energy, using Power Toss should critically wound her, or outright decimate her with special circumstances (either with Anex's active innate or being equipped with the Sharpening Stone). If close, Anex should just spam Chakkra Slash. Ignore using Enchant Blade, since you don't need the +6 damage and it just buys Darla more time.

Anex vs Angelan D[]

They can trade, but Anex can win by range-dancing. Avoid Enchant Blade at either range (which Wave Motion Fist can interrupt at far unless Anex has Girdle). At close range, Anex should be slowing Angelan's attacks (notoriously Surprise Attack) with Chakkra Slash. At worst, Anex's Power Toss will usually throw Angelan out of the match if things are bad (which rarely should happen due to Anex's innate making her more powerful). General's Insignia is best on Anex since Chakkra Slash will then deal similar damage to Precision Strike, for a cheaper cost (if Angelan's innate isn't active).

Ashi[]

Ashi vs Onimaru[]

Ashi highly favored, as it's very similar to the Helene/Oni matchup (see below). It's recommended that Ashi should be using Valkyrie's Charm (so that Signature Slice and Power Toss becomes faster than Double Slash) as its more useful than Herbal Remedy in this case.

Ashi should be using Bleeding Slice as it's faster than Ancestral Spirit (as Onimaru will take the full 36 damage + 3 bleed/4 turns before ASpirit is activated). It's likely that Oni would use ASpirit first before following up with Ancestral Curse, so that Double Slash and Sword Flurry can deal more damage. Surprisingly, there's a bit of yomi required to win this once both characters are fighting if you're planning on going down that path:

  • First, start off with Bleeding Slice which deals 36 damage (and maybe 12/4 bleed damage if it procs). If:
    1. Oni uses ASpirit, use Signature Slice. (If BSlice is already bleeding Oni he should be a goner by now, otherwise use Axe Handle or Power Swing next. Use both in that particular order if Oni's using Jade Figurine.) Or:
    2. If Oni uses ACurse instead, use Bleeding Slice again before Power Swing (so that Oni may be thrown out first and certainly die of bleeding whilst benched if Ashi's lucky at both times) or, another BSlice, which will bypass Jade Figurine. Either way, switch out next to recuperate, seeing there is no point in fighting anybody else with ACurse active until it wears off unless Ashi's using Sacred Candle and it whiffs ACurse. On the other hand:
    3. If Oni attacks first with Double Slash (Sword Flurry will get absorbed), refer to no. 2. If Oni keeps attacking, it's best to return fire until you find an opening.

With careful consideration, Ashi can definitely win this match (Assuming both characters are at full hp, full energy.).

Ashi vs Ashi[]

Will favor the one who's Power Swing or Bleeding Slice procs first. Again, there's the swingingly-towards-your-favor Sharpening Stone which is available, or otherwise Herbal Remedy.

Ashi vs Helene[]

Average match with no clear advantages on either side. Assuming both Amazoness are starting at close, Helene has the advantage of a good damage output due to her Enchant Blade being easily able to defeat Ashi in three turns if using a buffed Sword Frenzy (Ashi's innate voids the main effect of Shield Bash). Ashi on the other hand, has flexability in her abilities and can easy prevent this matchup by simply using Power Swing to remove her from battle (even if Helene is using the Candle, the move is slow enough for Helene to be able to deal some damage first), or defeat her with two Signature Slices. Any items used could swing the favor to either side depending on its effectiveness.

Ashi vs Cornelius[]

An incredibly difficult fight for Ashi as she has to guess when Cornelius will throw out his Hypnotic Stare as it reflects Ashi's most damaging attacks. Basically, Ashi has to rest or throw an Axe Handle whenever Cornelius uses Hypnotic Stare and use Bleeding Slice or Signature Slice when he doesn't. One slightly good thing for Ashi is that Hypnotic Stare can't be used two rounds in a row. Things go a little better for Ashi if she has the Valkyrie's Charm (+1 speed to attacks), as now Bleeding Slice can't be reflected by Hypnotic Stare. Ashi can force Cornelius out of play with Power Swing. This would avoid a Pilebunker, but beware that if Cornelius uses Hypnotic Stare, Ashi will be forced out of play. Another thing that makes this matchup difficult is Voidstream. Because it only costs 20 energy and works at both ranges, Cornelius can range dance and attack Ashi at far where she can't hurt him.

Ashi vs Starbuck[]

Normally even matchup, this makes the items used key factors here. Generally, Starbuck should aim to switch out if he can due to having a bad energy layout, and also because Starbuck is weak to Bleeding Slice, which should kill him in 2 turns (and bleeds him out).

  • Tackle's interrupting ability is ignored be Ashi's innate, forcing Starbuck to rely more on The Old One, Two and Gigaton Punch. At far range, Starbuck's Anchor Toss will deal consistent damage though it would be unlikely he should be at far range, nulling this point.
  • Ashi with Sharpening Stone has the same effects as Starbuck's innate, but Bucky with General's Insignia will even out the one physical and light resists difference. Herbal Remedy can be used, but it can be controlled by Cursed Dabloons.

Ashi vs Oxbox[]

Ashi highly favored if she's using Girdle or Candle (the former usually better as its more consistent when adoiding the stun effects of Warhammer Smash, though the latter item can also dodge the effects of Sandstorm) and spams Signature Slice, which should kill Oxbox by turn 2 even if he's using Bracers. For Oxbox, it's more difficult since he needs to use 3x Warhammer Smash to make ends meet with Ashi.

Ashi vs Rathbone[]

They can trade heavily (and not just because of their innates!), though sadly, Rathbone's durability isn't just cut out for close combat.

  • Rathbone should avoid using Domination as it will no longer interrupt most of Ashi's slow attacks (even with Valkyrie's Charm), voiding its main strength (although she'll still attack her teammates when dominated, just as it's only a quicker and more powerful Word of Command, unless Ashi's using Sacred Candle).
  • Unlike Ashi, Rathbone is somewhat okay at range-dancing, with Reckless Firestorm and a more effective Domination at far range. Ashi can't afford to change range as a mono-ranger, so range-dancing will easily get your opponent into switching out. On the other hand, a Power Swing by Ashi will usually do the same trick, but against Rathbone's favor, so watch out!
  • If Rathbone is forced into close-combat, Heart of Darkness is usually necessary since it's his main nuke. Two hits of HoD will usually kill Ashi (Ashi can do the same with two rounds of Bleeding Slice, or one Signature Slice + Axe Handle combo, so this is evened). Soul Siphon is effective as a stall component if you want Ashi to lose energy, however.
  • Sharpening Stone, Herbal Remedy, or Stoneheel Totem (to counter range-dancing) are usually recommended on Ashi here, while Ring of Bravery, Hero's Flagon, or Healing Salve are more suited for Rathbone.

Helene[]

Helene vs Onimaru[]

A sure win for Helene. Onimaru's lack of Light or Dark resistance makes it very difficult for him to last.

Again, using Charm is a definite for this match.

Helene vs Helene[]

They'll either trade Frenzied Strikes or one person's Enchant Blade, Shield Bash, or Sword Slash procs first. Remedy, SStone, Reinforced Breastplate or Charm will fluctuate towards the player using them

The optimal attacks in this mirror match is to attack with Frenzied Strikes 2x (96 damage dealt in 2 turns). Both characters will die, unless if one or both Helene's equipped Reinforced Breastplate. This reduces the damage to 42 (1 dark magic defense) and will take 3 attacks.

Enchant Blade can be used in this matchup, but only if you're attacking with Sword Slash.

  • Enchant Blade makes 2 of 3 attacks (Sword Slash and Frenzied Strikes) to light magic and gives +2 damage.
  • She has 5 light magic defense, 0 Dark Magic Defense and vulnerable to Frenzied Strikes without Enchant Blade.

Even though Enchant Blade gives +2 damage, this is not optimal if you're attacking with Frenzied Stirkes since this will reduce damage dealt. (Frenzied Strikes originally 8x6. +2 damage becomes 10x6. Attacking against enemy Helene reduces to 5x6 or 4x6 if enemy Helene equipped Reinforce Breastplate)

Helene vs Zina[]

Helene with Sacred Candle can win this normally, though Zina with her innate active will turn that around (as Zina with active innate can kill by 3 turns with Tiger Pounce due to Helene having 0 dark defenses).

  • Helene innate makes her immune to stun by default, taking away a key part of Mistress's Command. With Sacred Candle, Zina will only have a 50% chance of bleeding Helene.
    • Zina with Deadly Poison can also be negated with Candle.
    • Unless Zina activates MCom at far range, it can be interruptable with Shield Bash.
  • Helene should stick to using Frenzied Strikes, as its the quickest and most damaging attack. Avoid using Enchanct Blade, due to being removable by Pounce.
  • At far, Zina can use Tiger Frenzy and Eye of the Tiger freely without being countered.

Helene vs Starbuck[]

Helene is basically a less-than-optimal Ashi, from Starbuck's POV, so he should be aiming to switch out when possible, especially so he can save his energy for an easier opponent. Helene's Frenzied Strikes can kill Starbuck in two turns, or alternatively, Shield Bash can interrupt Gigaton Punch.

Helene vs Bestor[]

Helene hugely favored. Bestor's lack of Dark defenses means that Helene focuses on Frenzied Strikes and will usually kill by turn 2 with Valkyrie's Charm, and her 5 light defense alongside Sacred Candle is more than enough to withstand most of his monolight attacks. Bestor's only strategy is to use Inner Fire first and switch out.

Helene vs Rathbone[]

An okay matchup for Helene. Rathbone won't take much damage unless you use Enchant Blade. However, if Rathbone opens with Domination, it will be interupted. He can also use Domination to force an enchanted Helene to do massive damage to her team, but this works best at far where Helene can't use Frenzied Strikes. At close, Rathbone's Heart of Darkness can do some massive damage, but it also leaves the door open for an Enchant Blade. Once she does, Frenzied Strikes can do 60 damage to Rathbone, making it an instant kill. However, Heart of Darkness has a 50% chance to reduce your damage, which will prevent a 60 damage instant kill. Items are important in this matchup as Ring of Bravery can allow Rathbone to kill Helene by using Heart of Darkness twice, if the debuff procs. Sacred Candle can make Helene immune to Heart of Darkness's debuff.

Helene vs Angelan D[]

Helene usually favored if she sticks to Frenzied Strikes at close-range. At far, Angelan can usually spam Wave Motion Fist or trigger Surprise Attack after Cloaking more safely without repercussion from Helene. Herbal Remedy, Sharpening Stone, or Stoneheel Totem are useful in this matchup for Helene.

Phoebe[]

Phoebe vs Higashi[]

Okay matchup on either sides on both ranges. Phoebe should use Valkyrie's Charm so Deafening Crack becomes the same speed as Open Palm (noting that the former attack isn't very damaging). Charm will also make Hamstring faster than Sweep, which is a good counter if Higashi's using the Scroll (assuming the Scroll hasn't been disabled yet by Phoebe's innate!).

Phoebe vs Rumiko[]

Phoebe should win this matchup. The only chance of Rumiko winning is to get close with Phoebe and Eviscerate. If all goes well, Phoebe should be stunned, allowing Rumiko to rest and repeat. After two Eviscerates, Rumiko should then go with a Poison Dart, and allow Phoebe to switch ranges. However, the major flaw in this strategy is that Eviscerate only has a 70% chance of stun. If Phoebe and Rumiko start at far range, this is a sure win for Phoebe-if they both start at close range, Rumiko has a 49% chance of winning. Not bad, but the odds go to Phoebe in both close and far range.

Phoebe vs Phoebe[]

The Phoebe that disables the other's item first and survives longer with theirs has a clearer chance of winning otherwise it'll depend on the effects of your attacks procuring.

Phoebe vs Ubuntu[]

Phoebe usually wins at far, Ubuntu unlikely to win even at close. Deafening Crack is dual-ranged and will make Ubuntu's attacks 20% less accurate if used.

  • Close range: Phoebe can use Hamstring to make it easier on herself to change range later (while countering Ubuntu's innate). Ub meanwhile, can buff his team by using Staff Strike or Rain Dance (increase damage) or Tiger Claws (crit rate increase).
  • Far range: Ubuntu's only far-ranged attack requires setup (Spirit Assistance). Phoebe's Power Lash deals a similar amount of damage while instantaneous. If Ub is between 0-58 HP, then Power Lash will one-shot kill (the damage increases if Phoebe crits and/or if she's using General's Insignia or decreases if Ubuntu is using Tiger's Claw).

Phoebe with Sharpening Stone has synergy against Tiger's Claws (by having the same effect, but permanent).

Phoebe vs Ambrosia[]

Phoebe wins at far, Ambrosia wins if close. The majority of the time, Phoebe's Hamstring will usually proc when used, which makes changing range quite safer (except if Spiked Boots hits first and it stuns, which is usually 30% of the time). At close range, Ambrosia only needs to use two Spectral Chokes to defeat Phoebe (but Ambrosia may then be lacking in energy for the next opponent) whereas Phoebe will usually require 3 Rapid Lashes to kill Ambrosia without Sharpening Stone. Until Phoebe disables her opponent's item, Deafening Crack can counter the effects of Ring of Curses is an effective attack since Ambrosia is usually accurate (a decreased hit rate can force Ambrosia to rethink using Spectral Choke or Vamp Kiss if she doesn't want energy loss, which works great with Hamstring).

Phoebe vs Balthazar[]

Balthazar can win by simply spam Fire Cannon after loading twice while having the abilities to counter most of Phoebe's attack. Phoebe should switch out if she doesn't want a cannonball gift.

  • Drop Kick negates the ability of Hamstring via efficiency (as an attack that is cheaper than changing range while having the same effect) while Deafening Crack deals ridiculous damage (i.e. none), but the effect has to be countered by Polished Spyglass, with a chance of being removed by Phoebe's innate.
  • Balthazar is weak to Rapid Lashes (due to his minimal light resistance, and can be taken down if used thrice. On the other hand, his innate and physical defenses makes Power Lash uneconomical.

Phoebe vs Gunbjorn[]

Phoebe wins at far and Gunbjorn wins if close. At far range, Gun only has Ice Shards and Bone Chill to relay on (which isn't good if Phoebe can pull off a Power Lash first as she can then follow it up with Rapid Lashes). At close range, Phoebe has to worry about Cold Steel Axe and the interrupting Helmet Ram while fending off with only Hamstring and Deafening Crack (Phoebe with Valkyrie's Charm makes DCrack faster than Ram, which can force Gun to not use CSA for fear of missing and wasting energy, giving her enough time to use Hamstring before switching to far range or out). Assuming Gunbjorn's item hasn't been disabled yet, he may be aiming to use Bracers or Ring of Bravery. Stoneheel Totem may otherwise be more useful than Charm if Phoebe plans on making range-changing more difficult for Gun with Hamstring (since Gun with Totem would be using Chill for the same effect for Phoebe at far range if he wants to then go close).