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Martial Artists character matchups. Back to the main page.
Amaya[]
Amaya vs Amaya[]
This matchup will depend on the items and the rate that Shadow Curse is thrown and procs for both players. Naturally, an Amaya with a Scroll of Inner Focus can use Shadow Curse without losing energy while Jade Figurine or Healing Salve can ensure her a chance of survival after a Dark Chi Blast, or General's Insignia for extra damage.
Amaya vs Onimaru[]
Amaya takes some damage from Sword Flurry, but can't be damaged by Double Slash due to Ninja-Port. Onimaru will try to use Ancestral Curse, then save up energy to move close and Sword Flurry for 36 damage before Amaya can Ninja-Port away. Amaya should aim to keep energy saved up to prevent Onimaru doing this, then using a Dark Chi Blast when Onimaru is too low on energy to close and attack.
Amaya vs Rumiko[]
Tied. Amaya with the Scroll of Inner Focus can easily kill Rumiko at far range with a full energy bar by turn 3 with DCB + SWrath x2 (without scroll is slightly difficult as Amaya will need to rest before she can use Shadow Wrath twice) but Rumiko can kill Amaya by turn 2 with SBarrage x2. Amaya has a better chance of winning when Rumiko is low on HP or Energy.
Amaya vs Ashi[]
A bad matchup here for Amaya. Ashi will choose to use Bleeding Slice, which will hit even if Amaya uses Ninja Port. It only takes two of these to kill Amaya. Even using Dark Chi Blast if the battle starts at range is dangerous as Ashi can survive the damage and a following Ninja Port. This battle may be salvageable if Amaya gets lucky with Shadow Curse and causes Ashi to mishit often. However, nine times out of ten this is an Ashi victory.
Amaya vs Helene[]
Again a bad matchup for Amaya. Helene will either Shield Bash and interrupt your Ninja-Port or Enchant Blade, to give her the additional Choice of dealing 60 damage with Frenzied Strikes. Shield Bashing Amaya's Ninja-Port will kill Amaya in four attacks. Luckily this uses too much of Helene's energy, allowing Amaya to Ninja-Port and threaten with Dark Chi Blast. Unfortunately, Helene can survive a Ninja-Port and Dark Chi Blast, but then only requires another Ninja-Port to defeat. If Amaya Ninja-Ports when Helene uses Enchant Blade, Helene can close range and use Frenzied Strikes, or Sword Slash (which can still defeat Amaya in two attacks, and uses less energy). If Amaya Ninja-Ports away after Helene closes range and attacks, then Dark Chi Blast can threaten while Helene rests. Starting at long range increases Amaya's chances, but is still at a disadvantage.
Amaya vs Juju[]
Ninja-Port out-speeds all Juju's close attacks and Hex only causes 10 damage. However, Juju survives a Dark Chi Blast on full health, and can defeat Amaya in five turns at range with four Curse of Juju. Amaya can wear Juju down with resting and multiple Dark Chi Blasts winning a battle of attrition against repetitive Healing Touch by Juju. Also, Shadow Curse can be used to make Curse of Juju miss more often. This is generally an Amaya win, unless Amaya gets unlucky.
Amaya vs Vanessa[]
Double Slash can defeat Amaya in a single round if it lands a critical hit. The outcome of this battle relies mainly on luck with Amaya disabling Vanessa's Double Slash at close. Amaya should Ninja-Port away and threaten with Dark Chi Blast. Vanessa may well choose to use Ray of Light after Amaya Ninja-Ports, followed by a Radiance Burst, which will kill Amaya. Hope to disable a part of this with Amaya's Innate too.
Higashi[]
Higashi vs Higashi[]
They can easily go back and forth with the same moves (or whoever pulls out Chi Blast first), so it's usually down to their items which can edge it out. One that's using Scroll as opposed to something else for an example will have an energy advantage during the match.
Higashi vs Yoshiro[]
50/50. Unless Higashi wants to gamble on his Chi Blast being reflected by Yoshi or otherwise, Higashi should stick to using his physical moves. This does counts out Higashi's Open Palm as it won't interrupt Yoshiro (it's the same speed as Yoshi's Open Palm, which stuns), but using Girdle will counter the effects of stun regardless if Yoshi's also using girdle. The chances of Yoshiro's innate activating during attacks are small but Higashi could use Origami Crane if Yoshi's luck is on a roll.
Higashi vs Helene[]
Depending on the factors, this can go either way. Helene's naturally immune to stun, so sweep isn't as useful for Higashi, but Open Palm can interrupt all of Helene's attacks (especially Enchant Blade) if they proc, even with the Valkyrie's Charm.
Higashi vs Ubuntu[]
A clean sweep (pun intended) victory for Higashi without any chances for Ubuntu. The increased energy cost won't make a difference (even with Scroll) as Higashi would be focused on using his cheap physical attacks to take advantage of Ubuntu's lack of physical resistance (Open Palm and Sweep can stall most of Ubuntu's attacks) and Higashi's large amount of HP means that he'll usually survive one Spirit assistance from the former after killing him off with a Chi Blast.
Higashi vs Zina[]
Higashi normally has the favor due to advantages including better energy efficiency, an interrupting move (Open Palm can interrupt Eye of the Tiger and Mistress's Command if it procs, saving him future headaches), a more powerful and consistent nuke (Chi Blast which is Light, as Zina needs to have killed someone in order for her attacks to become Dark), and better stats (80 hp + 2/3/3 > Zina's 70 hp + 2/2/2). Origami Crane can counter Tiger's Claw and Elusive Feather and if Zina starts using Deadly Poison, consider putting the General's Insignia on Higashi.
Higashi vs Cornelius[]
A generally even chance matchup. Cornelius would likely be using Voidstream to lower Higashi's dark defenses (which Hiagshi's Origami Crane will prevent alongside Cornelius's Blood Burn and Ring of Curses) while Higashi will be using Open Palm, which is faster than Hypnotic Stare (the latter attack being able to reflect Sweep). At far, Higashi can deal more damage to Corny quicker as Chi Blast is faster than Pilebunker (but more expensive) so it's generally recommended for Cornelius to stay at close range and spam Voidstream until Higashi is low in energy, low enough to be unable to use Chi Blast. With the challenge of Higashi's Crane, Jade Figurine, or Scroll; items like Necronomic Tomes, Girdle (to prevent OP, Sweep, and Dashing Strike's effect), or Stoneheel Totem may be suitable items for Cornelius.
Higashi vs Starbuck[]
Starbuck wins at close, Higashi wins at far:
- Higashi wins by using Chi Blast (which Starbuck will take the full brunt) before finishing off with a Dashing Strike (or Open Palm if forced at close range). Bucky at far can only use Anchor Toss, which is slow and won't deal enough damage to suffice its speed and cost.
- It becomes more difficult at close range where Starbuck becomes stronger since Higashi's Sweep can be interrupted by Tackle or the latter can become confused by Gigaton Punch. It also means that Bucky can kill by turn 3 by just using One, Two on Higashi (since it's also the same speed as OPalm). This isn't assuming Starbuck's innate crits.
- At Higashi's best, he should be range-dancing to prevent the opponent from sustainably damaging him (Totem is purposely handy for this job).
- Alternatively, General's Insignia may be useful on Higashi to compensate for Starbuck's higher physical defenses (and if he's also using Insignia as well). Scroll becomes useful as a counter to Cursed Dabloons, and ditto with Figurine and Grog.
Onimaru[]
Onimaru vs Onimaru[]
Whoever wins will depend on the rate of Double Slash and whose Ancestral Curse procs first (or which Oni's using Origami Crane!). Alternatively, Figurine or Salve if used will also favor the player who's using them, while Flash Powder is good for avoiding intercepts.
Onimaru vs Rumiko[]
Onimaru will usually win if he can keep Rumiko at close range. Oni's Double Slash is not only damaging to Rumiko, but it also prevents her changing range where she would be safer. Both Ancestral Spirit and Curse becomes nearly all but useful due to their vastly contrasting stats, but spirit can be used to weaken the effects of Ninja-Port and Poison Darts (especially darts since Rumiko will be aiming to use these) where otherwise he would receive the full 15 damage. Girdle can be used to avoid being stunned by Eviscerate, but Caltrops, Yellow Rock of Cowards, or Mindreader's Chalice may be better since Rumiko may choose to switch-out.
Onimaru vs Cornelius[]
Very one-sided matchup in favor for Cornelius. Cornelius can constantly switch to far range to blast away with Voidstream and even do quite a bit of damage close range with Pilebunker. In addition, Double Slash is dangerous to use because of Hypnotic Stare. Because of Cornelius's innate, Onimaru cannot use Ancestral Curse, making Sword Flurry only capable of dealing 18 damage. Ancestral Spirit is also fairly ineffective against Voidstream, because it is slower and has a chance to miss. It is possible - though statistically unlikely - to cause a Stalemate with repeated castings of Ancestral Spirit, allowing Onimaru to get close at full energy. All in all, it's a very hard matchup for Onimaru.
Onimaru vs Vanessa[]
Fairly difficult matchup for Onimaru, since Vanessa's innate negates Ancestral Spirit (by actually buffing her), but Onimaru can win if he takes advantage of VV's lack of physical defense.
Onimaru vs Gorbax[]
Oni wins at close range, Gorbax wins at far. One can use Ancestral Curse to negate Gorbax‘s high physical defense, but the latter should Lock-on and use Death Blossom and Omega Missile as a counter even if the former uses Ancestral Spirit. For this reason, Energy Core or Z-Phase Converter is a recommended for Gorbax, while the Scroll or Totem should be on Oni.
Onimaru vs Gunbjorn[]
Timely applications of Ancestral Spirit and Curse can otherwise turn bad matchups into good ones and fighting Gun of course is no joke. Due to Gunbjorn's innate, Bone Chill (and Stoneheel Totem if equipped), the Scroll is recommended (or Origami Crane to prevent the slowing effects of Ice Shards).
Onimaru vs Sadie[]
Somewhat lop-sided for Sadie in this matchup:
- Onimaru will be fine against Demon Claws and 5-Point Pinch due to his high physical resists, which forces Sadie to use Demon Frenzy on a more regular basis.
- Pinch can soft-interrupt Double Slash, but that's about it (It won't generally deal any overall damage to Oni, and the chances of that stunning are 1 in 4 if it hits, meaning most of the time, Double Slash will proc).
- Onimaru's energy game is better overall, and the Scroll will improve that further so it's a recommended. (unless Sadie has the Totem, but even then she has nothing that will help manage the cost of her attacks).
- Onimaru can patch up his dark defenses with Ancestral Spirit which is also stackable, while Sadie also has no such benefits. Ancestral Curse won't be needed, since Sadie's defenses are abysmal enough.
- This is useful when Oni's stuck on far-range due to Sadie's Nether Vortex, as he can use Spirit or rest and regain energy while waiting out for Sadie's trap to cooldown.
- If Oni switches in when Sadie freshly killed an opponent, he can use Sword Flurry first to deactivate her innate, saving you some later headaches.
- The optimal attacks against Sadie is using Sword Flurry 2x. She has 0 Physical Defense and 70 Hitpoints. If her HP is between 37-52, Double Slash can be used for killing blow, usually after Sword Flurry 1x.
Generally Oni wins, but by this point, his bench (if improper selections have occurred) would have likely suffered some damage due to Sadie's Demon Frenzy's effect, making it a bit pyrrhic.
Rumiko[]
Rumiko vs Rumiko[]
They'll trade, but whoever's with Flash Powder has a much higher chance of avoiding an intercept and screwing things up later on, though Healing Salve is also useful during the fight.
Rumiko vs Andromeda[]
One of the matchups that really drags because it can go either way.
Both parties will generally trade blows with each other unless Andros is using Reinforced Breastplate, so it's best to start comparing the differences:
- Although both have the same amount of HP, Andros is usually favored for survivability (2/4/2 resists compared to Rumiko's 2/0/0, although Jade Figurine could swing favors for Rumiko, despite her drawbacks).
- Rumiko excels better at both ranges (unlike Andros, whose a pure mono-ranger). Andros can, however, use Crippling Shot to disable Rumiko's ability to get closer, avoiding the dreaded Eviscerate.
- Andros also has Rain of Arrows, an attack that can hit fleeing enemies. Since Rumiko's advantage is revolved around switching out and avoid intercepts... (in other words, Andros has the ability to punish Rumiko switching out, which is generally more likely to occur than using intercepts while dealing more damage, especially as Rumiko is equipped with Flash Powder makes intercepting much more difficult).
- Andromeda has an energy advantage when range-changing (though Rumiko can counter this with the Scroll of Inner Focus).
There's generally a better outcome for Rumiko to escape if she's played correctly, Andros could easily defeat an inexperienced Rumiko player with some consideration.
Rumiko vs Juju[]
Blink and your opponent will miss her. Rumiko will win this if she sticks at far and spam Shuriken Barrage, which is quicker than all of Juju's attacks, especially Hex (though it evens if his Quickening Powder procs). Two Shuriken Barrages will usually kill Juju (who will only get to squeeze one Hex out before impending doom). If Juju has Death Mask equipped, he'll die next turn. During this time, he'll attack with Hex and both character will trade deaths. If forced at close but Rumiko is using the Scroll, she can threaten with the dreaded Eviscerate-Rest combo, otherwise she can use Ninja-port. Juju has a 30% chance to remove the Eviscerate stun debuff. The match becomes more difficult if Juju's using Elusive Feather or Tiger's Claw, where Juju can safely range-dance, but that can easily be negated with Origami Crane.
Rumiko vs Vanessa[]
A double-edged matchup. Both fighters are fragile enough that most of the time, one survives only to be so weak in health that they die the next turn (Note that Vanessa's innate is negated by Rumiko having no dark resistance). Fight with pre-caution:
- Rumiko's best strategy is range-dancing. Vanessa is somewhat OK at range-dancing while also having reasonable energy efficiency, but her far-range moves are costly (yet damaging), so the latter would intend to keep Rumiko close for as much time as possible by alternating between Double Slash (which can decimate Rumiko within 2-3 turns) and Feast of Blood. Meanwhile, Rumiko can keep VV on her toes with Shuriken Barrage and Poison Dart (the latter weakening the effects of FoB and can be endlessly spammed) until victory or a switchout is possible. Eviscerate should only be used as a desperate measure, unless equipped with Scroll of Inner Focus and you want to attempt a stun-based combo.
- Asides from the Scroll, Rumiko might have a better chance survival with Jade Figurine (which lessen the chance of total faliure when you've made a "mistake") or Healing Salve (to gain back the HP done from FoB. Although the same can be said for Vanessa via Poison Darts, Blood Vial or Necronomic Tomes are superior options).
Rumiko vs Auger[]
Tricky on both sides. This will probably depend on the items being used.
- Auger's main tactic would likely be to spam Rapid-fire Pistol in the hopes of interrupting an attack before finding a time to switch or use Aim Pistol. Word of Command could potentially put Rumiko in a bad situation, but should only be used as a last resort.
- Alternate between Shuriken Barrage (which is more damaging) and Poison Darts. Repeated use of SBarrage can trigger Auger's innate more frequently, preventing any successful switch-outs, hence the need for Darts.
- At close range, a successful Eviscerate can prevent Word of Command activating, saving some hassle (the latter attack being pointless anyway since Rumiko has no true nukes apart from SBarrage and possibly Eviscerate due to its chain combo potential).
- Uncommon, but the damage done by Ninja-port can be reflected by Captain's Mirror while also changing range on Auger's behalf.
- A Rumiko can win this matchup with Girdle, voiding the effects of the interrupting Rapid-fire Pistol, Aimed Pistol, and Ornamental Egg (even though the Scroll of Inner Focus, Healing Salve, or Flash Powder are often more useful as counters towards Stoneheel Totem, Cursed Dabloons, or Navigator's Sextant respectively).
Rumiko vs IBO-K9[]
Rumiko wins at far with Darts and SBarrage, while K9 can spam Claw, Claw, Bite at close until he can either switch out or Self-Destruct (which can be played safer with an Energy Core, since K9 will need a minimum of 30 energy to use Self-Destruct while breaking it). An Eviscerate can soft-interrupt Self Destruct (or any of K9's close-ranged attacks) by stun (unless there's a rare occurrence where K9 is using the Girdle), enabling her to safely Ninja-Port to the safer far range. The Scroll of Inner Focus is usually the better item for Rumiko as it can partially counter IBO-K9's innate, although Flash Powder or Yellow Rock of Cowards are better choices if Rumiko plans on switching out, unless Null Matrix is active.
Rumiko vs Sadie[]
They'll trade most of the time. If they haven't yet switched out, Sadie would likely prioritise Demon Frenzy over 5-Point Pinch or Demon Claws as it also deals deck damage if performed afar (Pinch can only be used at close-range where it's outclassed and soft-interruptable by the slightly weaker Eviscerate, while Demon Claws won't deal nearly as much damage at close range compared to DFrenzy despite being the fastest). Generally, it takes two Shuriken Barrages to kill Sadie whereas it requires three Demon Frenzies to kill Rumiko (this changes when Sadie's innate is active meaning the number of DFrenzies has been reduced to two unless Rumiko is using Jade Figurine).
Yoshiro[]
Yoshiro vs Amaya[]
Chi Blast is faster than all of Amaya's moves. At close range, Yoshiro should have no trouble winning. Amaya's Ninja-Port is rendered close to useless because Rising Dragon still deals 21 damage, setting up Chi Blast for the kill. The best chance for Amaya is (apart from switching out) to use Shadow Curse and, like always, try to get lucky.
Yoshiro vs Yoshiro[]
Item dependent and whoever dodges Open Palm or Rising Dragon more frequently will usually have the lead. Flash Powder, Scroll, General's Insignia, Girdle, or Healing Salve can easily favor the one using them.
Yoshiro vs Juju[]
Yoshiro wins at either range due to Juju's lack of direct attacks and physical resistance. Yoshiro can easily spam Rising Dragon and shave off a quarter of Juju's HP (Insignia reduces the kill time from 4 to 3), while at far-range (and if full energy), Chi Blast is faster and a bit more damaging than Hex. Chi Reflect can negate Healing Touch.
Yoshiro vs Popo[]
Yoshi wins with Origami Crane, Popo wins without. Alternatively, use Chi Blast once then move in to finish off with Rising Dragon.
Yoshiro vs Zina[]
Generally a biased matchup for Yoshiro due to his weakness towards Physical (even with his innate) or Dark attacks (the latter occuring when Zina's innate is active) while the latter can Stun and Bleed with Mistress's Command (Stun can be negated if Yoshi's using the Girdle).
- Yoshiro usually has a better chance of winning (~50%) if he is afar. With Scroll of Inner Focus and a full bar, he can usually kill Zina off with two Chi Blasts if Mistress's Command isn't active.
- Yoshiro at close range is different since Rising Dragon and Tiger's Pounce are the same speed, he can usually only get one RD before being stunned by Zina. The best chance for Yoshi's survival would be to switch out as soon as possible.
Yoshiro vs Wei-Shan[]
Item-dependent. Similar to the Higashi/Wei-Shan matchup, Wei-Shan can escape by using Whirlwind and moving close to use Crippling Palm (and the stakes are higher for him now that Yoshi can reflect light). Items have conversing effects, like General's Insignia on Ring of Bravery, Healing Salves, or Yellow Rock of Cowards/Caltrops enhanced Yoshi (with Rising Dragon) against or Wei-Shan's Hero's Flagon or vice versa (sans Caltrops with RoB) against Flash Powder.
Yoshiro vs Eva[]
Yoshiro wins definitely. Yoshi's attack speeds are much higher than Eva (which nulls Head Over Heels' interrupting ability), can reflect light, and has physical attacks (which Eva is weak against). The best strategy for Yoshi is to stay close and alternate between Chi Reflect and Rising Dragon.