An innate ability is one which is unique to each character. Some require certain conditions, such as that character being on a set amount of health, others are periodic, happening once per round.
Innate abilities are always displayed in blue, although some innate abilities are also in fact Buffs or Debuffs (e.g: Recuperation is a variant of Heal, and Disable has variants like Disable Switch or Interrupt).
List of Innate Abilities[]
(Hey, I got bored, so here's all the possible innates!)
Character | Affiliation | Innate Abilities | Innate Type |
---|---|---|---|
Higashi | Martial Artists | Deals 60 damage on intercepts. | Increase Damage (Strong Intercept) |
Rumiko | Martial Artists | 50% chance to avoid an intercept when switching. | Dodge (Intercept) |
Onimaru | Martial Artists | Immune to critical hits. | Immunity |
Yoshiro | Martial Artists | 10% chance to dodge physical attacks and intercepts. | Dodge |
Amaya | Martial Artists | Disables one of the enemy's attacks at random per turn. | Disable (Attack) |
Andromeda | Amazons | Changing range costs 5 less energy. | Energy Decrease |
Anex | Amazons | When health is under 30%, attacks deal 50% more damage. | Increase Damage |
Ashi | Amazons | Immune to interruption. | Immunity |
Helene | Amazons | Immune to stun. | Immunity |
Phoebe | Amazons | Attacks have a 25% chance to disable the enemy's item permanently. | Disable (Items) |
Juju | Villagers | 20% chance to cure a debuff on self every turn. | Heal Debuff (Debuff Removal) |
Popo | Villagers | 25% chance to dodge physical attacks. | Dodge |
Tafari | Villagers | Enemies can't switch out. | Disable (Switch) |
Ubuntu | Villagers | Enemy moves cost 5 extra energy. | Increase Energy Cost |
Zina | Villagers | 25% damage increase & dark attacks for 3 turns, gains 30 energy when enemy is killed. | Enchant, Restore Energy |
Ambrosia Thorn | Vampires | Immune to poison and burn effects. | Immunity |
Cain Solomon | Vampires | When health is under 30%, attacks deal 50% more damage. | Increase Damage |
Cornelius Constantine | Vampires | Immune to stats-lowering effects. | Immunity |
Marquis Le Morte | Vampires | Gains 20 HP when switching. | Recuperation |
Vanessa Voss | Vampires | Damage is increased by enemy's dark resistance. | Increase Damage |
Auger Blackboot | Pirates | When hit by a physical attack, 50% chance of ordering the enemy to not attack next turn. | Stand Down |
Balthazar Bomb-Britches | Pirates | Immune to stun. | Immunity |
Darla Cross | Pirates | 10% chance of stealing enemy item | Disable (Steal) |
Ranec Vest | Pirates | 100% dodge from physical attacks for one turn when switched in. | Dodge |
Starbuck | Pirates | 25% chance to crit. | Critical Hit Rate Increase |
Bestor | Knights | Immune and heals Burn effects. | Immunity, Recuperation |
Gunbjorn | Knights | Enemy attacks cost an additional 5 energy. | Increase Energy Cost |
Oxbox | Knights | 5 damage to all enemies when switched in | Instant Damage |
Rathbone | Knights | Immune to interruption. | Immunity |
Wei-Shan | Knights | Gains 4 hp and cures 1 debuff when resting | Recuperation, Heal Debuff |
Angelan Series D | Robots | Attacks cost 5 less energy for 4 turns after resting | Energy Decrease |
B9 | Robots | Deals 10 damage when both players rest at the same time. | Instant Damage |
Gorbax-Mark 2 | Robots | Can use HP for energy costs. | Restore Energy + Self-Damage (Life Conversion) |
IBO-K9 | Robots | Free range change the first 2 turns after switching in. | Free Range Change |
MR-V1N | Robots | Drains 40 energy when switched out. | Energy Drain |
Agathe De Grey | Witches | Deals 4 damage every turn at close range. | Instant Damage |
Eva Bovary | Witches | 25% chance to prevent enemy from attacking when switched in. | Stand Down |
Margo Curie | Witches | 90% chance to cure all debuffs on allies when resting. | Heal Debuff |
Sadie Trudeau | Witches | 30% damage increase for 3 turns when an enemy is killed. | Increase Damage |
Sophie Merovingian | Witches | Enemies can't heal during combat or bench when active. | Disable (Recuperation) |