Kongai Wiki
Kongai Wiki
Intercept
Details
User All Version 1.9
Stats
Damage 35 Type Universal
Cost 0 Speed N/A
D/C N/A Range Dual
Hit% N/A Proc% N/A
Use
Effect If successful, prevents switch out
Description None

Strategy[]

Strengths[]

  • Prevents most enemies from switching out
  • Can do a lot of damage for no energy cost

Weaknesses[]

  • Generally worse than resting or attacking if the enemy does not switch out

Factors affecting Intercept[]

  • Cain and Anex's innates affect their intercept damage as well as their attacks, increasing the damage from a successful intercept to 52 damage.
  • Vanessa Voss's innate affects her intercept damage, which would make it deal anywhere from 35 to 45 depending on her opponent's dark defense.
  • Ubuntu's Rain Dance increases your team's intercept damage by 1.
  • Blood Burn reduces intercept damage.
  • Higashi has the innate ability to deal 60 damage with an intercept instead of the normal 35.
  • Mindreader's Chalice causes successful intercept by the user to deal an additional 15 damage, and restores 100 energy.
    • It also has synergy with Higashi's innate, boosting it to 75 damage in addition to the full energy.
  • Flash Powder grants the user a 40% chance to take 0 damage when intercepted and lets you get out.
  • Ring of Bravery grants the user an additional 3 damage per intercept.
    • Even if the intercept fails, 3 damage is still dealt to the opponent regardless of their actions.
  • Rumiko and Yoshiro by default have a 50% and 10% chance respectively of avoiding interception when switching out.
    • 90% or 50% if either are equipped with Flash Powder.
  • Navigator's Sextant has a 50% chance of preventing a switch-out (single use only).
  • The Black Book prevents your opponent from switching for one turn when the user attempts to intercept.

Known Bugs[]

None

Scheduled changes with next versions[]

None