Le Chuck's Curse | |||
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Details | |||
User | Ranec Vest | Version | 2.5 |
Stats | |||
Damage | 10x3 | Type | Physical |
Cost | 10 | Speed | 2 |
D/C | 3 | Range | Dual |
Hit% | 100% | Proc% | 100% |
Use | |||
Effect | 10 damage to enemies on switch in for 3 turns, hits fleeing | ||
Description | None |
Strategy[]
Strengths[]
- Cheap, allows Ranec to gain energy.
- Hits fleeing. If foe switches, this attack with deal 10 damage to the incoming card the turn it is cast.
- Can be great when the opponent has a low-health character on bench.
- Can stack, creating a damaging Morton's Fork; if you are up against a low-HP card up close while you have 20 energy, you can just cast Le Chuck twice, then Two-sword Slash: if the enemy switches, his new card gets 20 damage; if not, his current card get 17x2.
- The debuff stays for the entire duration on all cards even after being triggered (unlike Leafy Trap, Whirlwind, or Nether Vortex).
Weaknesses[]
- Useless if opponent won't switch or forced switched due to death.
- Slow.
Known Bugs[]
None
Changes scheduled with next versions[]
None