Open Palm (Yoshiro) | |||
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Details | |||
User | Yoshiro | Version | 1.6 |
Stats | |||
Damage | 18 | Type | Physical |
Cost | 15 | Speed | 8 |
D/C | 1.2 | Range | Close |
Hit% | 95% | Proc% | 25% |
Use | |||
Effect | Stun for 1 turn | ||
Description | None |
- For Higashi's move, see Open Palm (Higashi)
Strategy[]
General use[]
- Use this if it stuns and then use Rising Dragon afterwards. Open Palm stun followed by two Rising Dragons allows Yoshiro to kill many characters without taking damage, even with or without General's Insignia.
- Spam this while building up energy to use Rising Dragon.
Strengths[]
- Fast, very cheap attack.
- Excellent damage/cost ratio.
- Useful to hurt the enemy a bit if you have low energy, with a chance to stun.
- Works well in combination with Rising Dragon.
Weaknesses[]
- Low, physical type damage.
- Stun chance is lower than other similar moves; if stun effect fails to act, it is just a bit more than a complete waste of time.
Known Bugs[]
None
Changes scheduled with next versions[]
None