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A androgynous person kicking your ass isn't a common sighting, but Popo apparently does a good job of it. Then again, to quote a certain sumo wrestler, "Can't you do better than that?"

Popo
20em
Details
Type Character
Group Villagers
Version 1.9
Stats
Health 60
Physical Def 0
Light Def 1
Dark Def 5
Abilities
Innate 25% chance to dodge physical attacks
Attacks Slingshot, Poison Dart, Knee Bash, Herbal Preparations

Kongai Card Album Description[]

Never underestimate the power of a child with a slingshot and a gender identity crisis.

Attacks[]

Popo Stats

Equippable Items[]

Villager Items[]

  • Deadly Poison: Deadly Poison will add to the effect for each Poison Dart, around 10 extra damage on average per turn. It is also somewhat effective combined with Popo's Knee Bash. Note that Deadly Poison used with Popo's Poison Dart will not proc against an opponent with 5 or more dark resistance.
  • Death Mask: Gives Popo another chance for a critical Slingshot or a Poison Dart proc.
  • Elusive Feather: Combined with Popo's innate ability, the Elusive Feather will boost the chance to avoid an average 95% chance physical attack up to 47%.
  • Quickening Powder: Popo's moves are already very quick, but Quickening Powder can give Knee Bash that extra boost in order to potentially be able to interrupt anything.
  • Tiger's Claw: Now increases defenses to 2/3/7. Makes Popo slightly more durable against physical attackers. Usually passed up for Elusive Feather or Deadly Poison.

General Items[]

  • General's Insignia: This item will NOT raise Slingshot's critical damage by 12, but rather, only 4. So with a General's Insignia, it will only deal 64 rather than 72 on a crit - bringing it within range to kill one more character. Still, it does boost Knee Bash and Poison Dart fairly significantly and allows poison from Herbal Preparations to proc against almost all opponents when used with Poison Dart.
  • Girdle of Iron Will: Popo's moves are already quite quick, and with most stunning and interrupting attacks being physical attacks, it's more effective to use Elusive Feather for this. It will also make them immune to critical hits, boosting their survivability.
  • Healing Salve: Popo has high dark defense, a physical dodge, and a healing move already. Otherwise, Popo is generally fairly weak, and won't stay alive and/or active for extended periods of time, meaning this item is a poor choice.
  • Mindreader's Chalice: Generally a poor choice, though it could be useful as a deterrent to convince opponents to stay in while you use Slingshot. Should probably only be used if you are very good at guessing when your opponents will switch out.
  • Stoneheel Totem: Popo is effective from both ranges and has fairly low-energy moves, making this item reasonable. Popo can go to the range that is worse for the opponent and have a reasonable attack to use from either distance.
  • Yellow Rock of Cowards: Doesn't really fit with Popo's all or nothing style, but can be useful since it is generally difficult to tell when Popo will be switching out.

Strategy[]

Strengths[]

  • Very strong character if the moves proc.
  • All moves, with the exception of Herbal Preparations, are very quick.
  • Has a chance to heal themselves with Herbal Preparations.
  • Can stack Herbal Preparations for large Poison bonuses.
  • A threat from both ranges.
  • Counters slow characters like Cornelius Constantine with Knee Bash.
  • High average damage to energy ratio on Slingshot and Poison Dart.
  • 25% chance to dodge physical attacks
  • Good defense against dark magic attacks

Weaknesses[]

  • Attacks deal low damage if they don't proc.
  • Low HP.
  • No physical resistance
  • 1 light resistance
  • Almost all of their moves are lucked based meaning that 100% of the time, Popo's main style is 'all or nothing.'
  • Anybody equipped with Girdle of Iron Will can negate Popo's Knee Bash and Slingshot, especially on fighters like Ambrosia or Cornelius.
  • Anybody equipped with Origami Crane or Polished Spyglass will ignore Popo's innate (and Elusive Feather) and turns them into a punching bag (if not mincemeat), especially with the right people like Onimaru or Balthazar.

Known bugs[]

None

Changes scheduled with next versions[]

v. 1.8[]

  • None

Trivia[]

  • Popo has been referenced as a mini-boss in the Nerdook game Legends of Kong. In it, they use a Sawn-off Shotgun as their weapon instead of a Slingshot which fittingly, according to the protagonist "can punch a hole through [their] body!"

Full Art[]

Popo, the Younger
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