The extra Energy gained stacks up with the Energy gained at the end of the Combat Phase, so you get 40 Energy in total.
Useful in lieu of using an ability that may not be beneficial under difficult circumstances (i.e. Ancestral Curse on a character with little to no Physical resistance).
Weaknesses[]
Redundant if you're capable of dealing damage to an opponent or if your opponent switches out (when you could have Intercepted).
There is a good chance of the user receiving damage from the opponent unless otherwise.
Tiger's Claw will not activate if the user rests (it only works if ther user attacks or intercepts).
Stunned players will not receive the bonus energy when resting, as they can only pass.
Factors affecting Rest[]
Attacks that can inflict the debuff Stun will not make the player gain +20 energy when resting.
If the user is Stood Down, they can still receive the bonus energy when resting.
Affected Innates:
Wei-Shan gains 4 hp and cures 1 debuff when resting.
Angelan D's attacks cost 5 less energy after resting for 4 turns.
B9 deals 10 damage when both her and the enemy rest at the same time.
Margo Curie has a 90% chance to cure all debuffs on allies when resting.