Kongai Wiki
Rest
Details
User All Version 1.9
Stats
Heal 20 Type Universal
Cost 0 Speed N/A
H/C N/A Range Dual
Hit% N/A Proc% N/A
Use
Effect Restore 20 Energy.
Description None

Strategy[]

Strengths[]

  • Great when you're unable to deal damage or change range due to low energy or at the wrong range.
  • Can be useful if Switching Out is unoptimal.
  • The extra Energy gained stacks up with the Energy gained at the end of the Combat Phase, so you get 40 Energy in total.
  • Useful in lieu of using an ability that may not be beneficial under difficult circumstances (i.e. Ancestral Curse on a character with little to no Physical resistance).

Weaknesses[]

  • Redundant if you're capable of dealing damage to an opponent or if your opponent switches out (when you could have Intercepted).
  • There is a good chance of the user receiving damage from the opponent unless otherwise.
  • Tiger's Claw will not activate if the user rests (it only works if ther user attacks or intercepts).
  • Stunned players will not receive the bonus energy when resting, as they can only pass.

Factors affecting Rest[]

  • Attacks that can inflict the debuff Stun will not make the player gain +20 energy when resting.
  • If the user is Stood Down, they can still receive the bonus energy when resting.
  • Affected Innates:
    • Wei-Shan gains 4 hp and cures 1 debuff when resting.
    • Angelan D's attacks cost 5 less energy after resting for 4 turns.
    • B9 deals 10 damage when both her and the enemy rest at the same time.
    • Margo Curie has a 90% chance to cure all debuffs on allies when resting.