Rumiko, the speedy kunoichi (female ninja in layman's term) of an unknown Japanese clan. Her lethality and bladed projectiles makes up for her fragility.
Rumiko | |
---|---|
Details | |
Type | Character |
Group | Martial Artists |
Version | 1.9 |
Stats | |
Health | 70 |
Physical Def | 2 |
Light Def | 0 |
Dark Def | 0 |
Abilities | |
Innate | 50% chance to avoid an intercept when she switches out |
Attacks | Shuriken Barrage, Ninja-Port, Poison Dart, Eviscerate |
Kongai Card Album Description[]
Rumiko is quite a catch - if you can catch her - but watch for flying shuriken.
Attacks[]
Equippable Items[]
Martial Artist Items[]
- Caltrops: Some people will switch to avoid Eviscerate, so it's better than nothing.
- Flash Powder: A very viable choice that gives Rumiko a 90% chance to avoid interceptions.
- Jade Figurine: With Rumiko's low defense and health, this can help her survivability a bit, but not nearly as much as the energy from Scroll.
- Origami Crane: Rumiko has high enough hit rates (and basically non-existent defenses) that Crane isn't worth using in most cases. However, it is useful against characters like Popo that can dodge Eviscerate and Shuriken Barrage.
- Scroll of Inner Focus: Practically a mandatory item for Rumiko. The options it grants such as Eviscerating twice in a row are essential.
General Items[]
- General's Insignia: Strengthens Eviscerate and Ninja Port considerably. Might be worth using if you don't have a Scroll.
- Girdle of Iron Will: Not much use as Rumiko is usually too fast to be interrupted.
- Healing Salve: Rumiko can get a lot of free turns in battle via stuns, but the chances of getting repeated stuns are low. With her innate and low HP/resistances, Rumiko is usually played as a hit-and-run character, so there wouldn't be much time for Healing Salve to take effect. Figurine is a better choice in most cases.
- Mindreader's Chalice: Rumiko has many good matchups that opponents will want to switch out of, but she's less threatening without a Scroll.
- Stoneheel Totem: Ninja-Port already gives Rumiko an energy advantage on range changes. Not awful, but not good either.
- Yellow Rock of Cowards: Since Rumiko can switch so freely, repeated switches with the Rock could be an interesting way to deal chip damage. Might be worth using if you don't have a Scroll.
Strategy[]
Strengths[]
- Shuriken Barrage is a fast, powerful attack. Only a few characters take minimal damage.
- Eviscerate is fast and the most reliable move in stunning enemies due to its very high proc rate.
- Ninja-Port enables you to go far at a smaller cost. However, as it is speed 4, Rumiko will most likely take damage before moving far.
- One of the best, if not the best, hit and run character in the game due to her innate.
- Her innate ability can allow her to switch out even if the enemy intercepts.
- One of the better Bestor counters if she's at full health and has a good item against him like the Figurine or Scroll.
- Versatile due to having physical, light and dark attacks in her moveset (although Ninja-Port is less likely to be spammed).
Weaknesses[]
- Her low health bar and very small resistances (the lowest in fact) make her an easy target.
- Against characters with large physical resistance, Poison Dart becomes the main damage dealer.
- Her most used attacks, Shuriken Barrage and Eviscerate, are fairly expensive moves.
Known bugs[]
None
Trivia[]
- Rumiko has been referenced as a mini-boss in the Nerdook game Legends of Kong. In it, she uses a Bladed Boomerang as her weapon as opposed to shuriken and darts, and the protagonist stated that she was "rumored to have caused the death of a thousand men!"