- Huge damage to low dark defense enemies (up to 40, more than an Intercept.)
- Very useful for finishing a wounded enemy.
- High cost, with risk to run out of energy very soon.
- Multi-hit (does little to no damage to high resistance enemies.)
- Slow for a hits-fleeing move.
Known Bugs Edit
Supposed to be a 95% proc chance, but actually has a 100% proc chance.
Changes scheduled with next versions Edit