Touch of Doom | |||
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Details | |||
User | Juju | Version | 2.4 |
Stats | |||
Damage | 99 | Type | Dark |
Cost | 80 | Speed | 4 |
D/C | 1.24 | Range | Close |
Hit% | 99% | Proc% | 100% |
Use | |||
Effect | Dooms opponent by dealing damage after 4 turns. | ||
Description | None |
Strategy[]
Strengths[]
- High damage, kills any character (except Onimaru in very unlikely cases).
- Works as a scare tactic to the opponents who either tend to move far and get hit by Hex or switch out risking getting intercepted
- Safe against Coffin Nails, as this attack will force the debuff onto another opponent's card if the item is still active.
Weaknesses[]
- Slow
- Difficult to set up
- Against some characters, Juju might die before Touch of Doom kills the opponent
- Leaves Juju in an energy hole
- Makes user reluctant to attack the character affected by ToD and waste energy, effectively granting the affected character invincibility for 4 turns.
- Knight's Emblem will negate the damage done after four turns on the bench for Knights, wasting this move and 80
Energy.
Known Bugs[]
None
Scheduled changes with next versions[]
v. 1.9[]
None.