Aka. Hits fleeing.
Effects[]
- This debuff is never displayed on a character, only as an icon with the attack; except with Ambrosia's Spectral Choke.
- Attacks which cause this debuff can hit characters who are switching out.
Causes of Undodgeable[]
- Yoshiro's Rising Dragon - 100% hit and proc
- Andromeda's Rain of Arrows - 90% hit, 100% proc
- Anex's Boomerang Chakkra - 100% hit, 85% proc
- Ambrosia Thorn's Spectral Choke - 95% hit, 100% proc
- Amaya's Shadow Wrath - 95% hit, 100% proc
- Ranec Vest's Le Chuck's Curse - 100% hit and proc
- Ring of Curses technically has this debuff as well - 100% proc on your opponent when user's hit.
- Sophie Merovingian's Circle of Shadows - 100% hit and proc, becomes free if used
If a character flees while his opponent chooses an undodgeable attack, first its hit rate is checked. If it misses, the fleeing card escapes with no damage; if it hits, its proc rate is checked. If it then procs, the card is hit; if not, the card escapes with no damage.
Note: The Spectral Choke debuff has 95% chance to appear after its target is hit, even though it works for nothing.
Resistances to this debuff[]
- Sacred Candle cannot counter Undodgeable when it procs.
- Juju's innate has a 20% chance to dispel one debuff at the start of each round, probably excluding Undodgeable, should it procs.
- The attack that causes the debuff can be, however, interrupted, dodged, or prevented otherwise.