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Kongai Wiki

v2.4[]

Note that this is a changelog from v1.9e (the last playable version released to the public before the Pirates update), so some changes will be duplicated in the v1.10b update log.

Martial Artists
Amaya

  • Shadow Curse hits fleeing enemies (still hits benched enemies, too)

Onimaru

  • Sword Flurry damage 5x7 -> 6x6. (Helps in general, especially against Balthazar though.)
  • Ancestral Curse and Ancestral Spirit energy cost down 10 -> 5
  • Ancestral Curse and Ancestral Spirit both have 90% chance to hit and 100% chance to proc, rather than the other way around. Origami Crane now makes this 100% chance to work.
  • Ancestral Curse duration up 4 -> 5 turns
  • Ancestral Spirit duration up 3 -> 4 turns

Items

Origami Crane

  • "Your attacks cannot miss" -> "Your attacks cannot miss and your stats cannot be lowered" (this means resistances and speeds, same as Cornelius innate)
  • Also stops damage reduction debuffs (Tiger's Claw, Crippling Palm)

Caltrops

  • Damage up 10 -> 14

Jade Figurine

  • Health bonus up 10->15
  • Can be broken (Phoebe) or stolen (Darla) which would result in a 15 HP drop

Flash Powder

  • Now works at like Rumiko's innate (though still has 40% rate). Before, when it triggered you'd take no damage from the intercept but you wouldn't actually switch out. Now you will switch out.

Amazons
Ashi

  • Signature Slice energy cost down 50 -> 45
  • Power Swing energy cost down 20 -> 15
  • Axe Handle hit rate up 90%->100%

Andromeda

  • Crippling shot hit rate up 90% -> 95%
  • Trueshot energy cost down 50 -> 45

Anex

  • Boomerang Chakram used to hit fleeing 100% due to a bug. Now hits fleeing 85%.
  • Chakkra Slash speed reduction toned down slow effect down (-4 speed for 2 turns) -> (-2 speed for 2 turns)
  • Light resist down 6->3

Phoebe

  • Hamstring duration increased 2 -> 3 turns.
  • Hamstring proc 90%->100%
  • Deafening Crack duration 3->4 turns
  • Rapid Lashes hit rate up 90%->95%

Helene

  • Light resist up 1->5
  • Enchant blade duration increased from 2 to 3 turns.
  • Sword Slash hit rate up 90% -> 95%.
  • Sword Slash proc changed from 30% chance of +30 energy to 50% chance of +20 energy
  • Frenzied Strikes damage up 7x6 -> 8x6.
  • Shield Bash energy down 50->45.

Items
Valkyrie's Charm

  • Speed increase down +2 -> +1

Reinforced Breastplate

  • Gives 1 dark resist and 1 light resist in addition to 4 physical armor.

Tiki Villagers
Juju

  • HP down 80->75
  • Innate curing debuff percentage down 30%->20%
  • Curse of Juju cannot be removed.
  • Healing Touch can't be done two turns in a row
  • Touch of Doom can no longer be removed by any effect.

Ubuntu

  • Innate gives smaller energy penalty to the enemy 10 ->5.
  • Rain Dance energy cost down 30 -> 20.

Zina

  • Eye of the Tiger hit rate increased 95% -> 100%.

Items
Deadly Poison

  • Duration reduced from 6 turns to 5 turns.
  • Proc rate percentage down from 80% to 70%.

Tiger’s Claw

  • Effect reduces enemy's damage by 2 this turn if you attack or attempt to intercept (it's faster than all attacks) instead of previous bleed damage

Vampires
Cain Solomon

  • Tackle damage up 27 -> 28
  • Tantrum duration increased 2 -> 3 turns.
  • Tantrum energy cost down 30 -> 20 and damage boost down +4 -> +3

Vanessa Voss

  • Double Slash damage down 16x2 -> 15x2

Ambrosia

  • Bleeding Ritual is an unremovable debuff
  • Vamp Kiss heals 100% of damage dealt instead of 90%

Items

Ring of Curses

  • Hit rate debuff stronger 10% -> 15%

Gem of Souls

  • Gives the wearer 30 energy when it triggers, in addition to what it does now

Necronomic Tomes

  • Damage/Healing down 10 -> 8

Blood Vial

  • Now heals 3 each turn you're on the bench (including natural 1hp/turn heal) like it used to.

General Items
Girdle of Iron Will

  • Now also protects against crits.
  • Chance to avoid stun/interrupt 75% -> 100%

Yellow Rock of Cowards

  • Damage up 6->8. Also, it will deal 16 damage in the case where both players switch at the same time.

v1.11[]

(not implemented, left here for reference)

  • When doing Zina's Tiger Frenzy, the bleed, effects of Mistress's Command, and item effects should all have a chance to proc against each benched enemy, not just one benched enemy.
  • Origami Crane should give Onimaru's curse/buff 100% hit rate.
  • Origami Crane prevents your stats from being reduced in addition to making your attacks 100% hit rate.
  • Tiger Claw ability replaced, now does 12 damage *to* failed intercepts.
  • Quickening Powder, no longer tells opponent which of your moves is faster ahead of time.

v1.10b[]

(not implemented, left here for reference)

  • Deadly Poison duration reduced from 6 to 5 turns (reducing its total damage by 2).
  • Reinforced Breastplate gives 1 dark resist and 1 light resist in addition to 4 physical armor.
  • Caltrops damage increased 10 ->11
  • Jade Figurine health bonus up 10->15
  • Helene's enchant blade duration increased from 2 to 3 turns, maybe.
  • Helene's Sword Slash hit rate up 90% -> 95%.
  • Helene's Sword Slash proc changed from 30% chance of +30 energy to 50% chance of +20 energy
  • Helene's Frenzied Strikes speed up 7->8.
  • Cain's Tantrum energy cost down 30 -> 20 and damage boost down +4 -> +3


  • Maybe Ubuntu's innate gives smaller energy penalty to the enemy 10 ->5.

v1.9f (9/17/08)[]

Cornelius

  • hp reduced 80->75
  • Pilebunker's 25% crit removed. Replaced with 25% proc to deal 20 soul crushing dark magic damage so that it does not have a chance to instant kill so many characters on turn 1.

Marquis

  • Blood Burn effect now decreases damage and resistances by 3 instead of by 2.
  • Vampiric Touch hit rate up 96%->98%
  • Life Drain hit rate up 90%->94%

Rumiko

  • Eviscerate damage down 20->18 (Weakens the Eviscerate, rest, repeat loop.)

Yoshiro

  • Rising Dragon damage down 25->24

Higashi

  • Open Palm chance to interrupt up 25%->30%
  • Open Palm energy down 40->35

Amaya

  • Physical armor up 2->3
  • *(needs bug fix) Amaya, Shadow Curse and Shadow Wrath hit fleeing enemies (still hits benched enemies, too)
  • Shadow Wrath damage up 12->14

Onimaru

  • Sword Flurry hit rate down 95%->94%
  • Double Slash hit rate up 90%->98%
  • Double Slash now has 25% chance to disable range changing next turn.

Juju

  • Staff Strike replaced with new move: Curse of Juju. 25 energy, 3 speed, deals 20 damage at the end of next turn, ignores enemy resistances. Close/far.

Ubuntu

  • hit points down 80->75

Zina

  • hit points down 75->70
  • energy gain from innate down to +30 rather than +40.

Andromeda

  • Trueshot hit rate up 97%->100%
  • Trueshot energy cost down 55->50
  • Crippling Shot damage up 15->20

Anex

  • Boomerang hit rate up 90%->100%
  • Boomerang proc rate (on hits fleeing) down 100%->90% (note: above two changes together are strictly more powerful than before)
  • Chakkra Slash slows enemy's next attack by 4 instead of by 3 and lasts 2 turns instead of 1 turn.

Sharpening Stone

  • crit rate +25% rather than +30%

*(needs bug fix) Blood Vial has a 75% chance per turn to heal 3 total hit points and 25% chance to do nothing, just healing the usual 1 hit point. Expected value is to heal 2.5hp per turn total. (Note: the choice to make this random rather than alternating 3,2,3,2,3...is only to save programming time.)

v1.9e[]

Cornelius, hp reduced 80->75

Cornelius, when Pilebunker crits, it does 70 rather than 75 damage (x1.4 bonus rather than x1.5) so that it does not have a chance to instant kill so many characters on turn 1.


Marquis, Blood Burn effect now decreases damage and resistances by 3 instead of by 2.

Marquis, Vampiric Touch hit rate up 96%->98%

Marquis, Life Drain hit rate up 90%->94%


Rumiko, Eviscerate damage down 20->18 (Weakens the Eviscerate, rest, repeat loop.)


Yoshiro, Rising Dragon damage down 25->24


Higashi, Open Palm chance to interrupt up 25%->30%

Higashi, Open Palm energy down 40->35


Amaya, Physical armor up 2->3

Amaya, Shadow Curse and Shadow Wrath hit fleeing enemies (still hits benched enemies, too)

Amaya, Shadow Wrath damage up 12->14


Onimaru, Sword Flurry hit rate down 95%->94%

Onimaru, Double Slash hit rate up 90%->98%

Onimaru, Double Slash now has 25% chance to disable range changing next turn.


Juju, Staff Strike replaced with new move: Curse of Juju. 25 energy, 3 speed, deals 20 damage at the end of next turn, ignores enemy resistances. Close/far.


Ubuntu, hit points down 80->75


Zina, hit points down 75->70

Zina, energy gain from innate down to +30 rather than +40.


Andromeda, Trueshot hit rate up 97%->100%

Andromeda, Trueshot energy cost down 55->50

Andromeda, Crippling Shot damage up 15->20


Anex, Boomerang hit rate up 90%->100%

Anex, Boomerang proc rate (on hits fleeing) down 100%->90% (note: above two changes together are strictly more powerful than before)

Anex, Chakkra Slash slows enemy's next attack by 4 instead of by 3.


Origami Crane should give Onimaru's curse/buff 100% hit rate.

Sharpening Stone crit rate +25% rather than +30%

Tiger Claw ability replaced, now does 12 damage *to* failed intercepts.

Quickening Powder, no longer tells opponent which of your moves is faster ahead of time.

Blood Vial alternates healing 3hp, 2hp, 3hp, 2hp, etc, rather than always healing 3hp.

v1.8 (6/17/08)[]

Rumiko

  • Shuriken Barrage damage down 12x4 -> 11x4 and speed down 9 -> 7. Such a versatile character needs some disadvantage vs long-range-only characters.

Cornelius

  • Hypnotic Stare cannot be performed 2 turns in a row.
  • Damage component of Blood Burn removed and energy cost down 20 -> 10.

Helene

  • Shield Bash speed down 8->6 so that it can't be speed 10 with Valkyrie's Charm.
  • Frenzied Strikes speed down 8->7
  • Enchant Blade damage down +3 -> +2

(Note: Helene still expected to be very good.)

Phoebe

  • Rapid Lashes changed from physical to light magic type.
  • Power Lash changed from light magic to physical type.
  • Kick renamed Hamstring. On hit, causes the enemy's range changing costs to increase by 20 for 2 turns. (Allows her to get far, rest for a turn, then Power Lash / intercept forced-choice.

Anex

  • Enchant Blade lasts 3 turns instead of 2.

Zina

  • HP up 70 -> 75 (her tiger takes some hits for her.)
  • physical armor up 1 -> 2 (again, the tiger?)
  • innate ability also triggers + 40 energy gain when she kills an enemy.

Andromeda

  • Kick removed, changed to Lightning Arrow. Speed 9, 15 light damage, 0 energy, far range only. 100% chance to interrupt light magic attacks. Cannot be performed 2 turns in a row.
  • Crippling shot energy cost down 30 -> 20, but proc rate down 90% -> 50%.

Yoshiro

  • Chi Reflect cannot be performed two turns in a row.

Juju

  • Staff Strike energy cost down 20 -> 5.

Yellow Rock of Cowards

  • now also deals 6 damage to enemy when YOU switch out as well as when enemy switches out. (Probably should not deal damage in case where both characters simultaneously switch out though?)

Deadly Poison

  • bug fix, does 2 damage for 6 turns rather than 7 turns. Also, proc percentage down 80% -> 70%.

Tiger Claws

  • bug fix, deals 6 damage for 2 turns rather than 3 turns.

v1.7.1 (6/5/08)[]

Switch cooldown returns, it was gone a few hours. Sorry for the confusion. (Can't switch 2 turns in a row.)

Intercept damage back to 35, it was 50 for a few hours, sorry for the confusion. Maybe in the future we can try making intercept prevent the enemy from regenerating 20 energy next turn.

Zina

  • Tiger Frenzy really changed 9->11 this time.
  • Tiger Pounce speed bug fixed, 11->9.

Onimaru

  • Double slash energy down 45->40. Was supposed to go in last patch but got lost in the shuffle.

v1.7 6/5/2008[]

Characters

Higashi

  • Open Palm speed 9->8, damage 25->26, stun changed to 25% chance to interrupt.
  • Sweep changed to stun 30%, 25 energy, 18 damage, still speed 5.

Yoshiro

  • Open Palm's paralysis effect changed to stun effect so Girdle of Iron will can counter it.

Rumiko

  • light magic resistance down 4->0.

Cain Solomon

  • Tantrum energy cost reduced 40->30

Cornelius, Blood Burn speed up 6->7 and now also deals 2 burn damage per turn for 5 turns. (This helps Cornelius vs. Cornelius not be stare vs. stare forever.)

Amaya, energy costs down. Dark Chi blast 75->70; Shadow Wrath 45->40. Shadow Curse 35->25. (This makes playing Amaya without Scroll of Inner Focus more viable.) Amaya, Shadow curse speed up 2 -> 7

Andromeda, innate ability changed to "Changing ranges cost 5 less energy." Andromeda, Crippling Shot energy down 35->30. Andromeda, Trueshot damage down 50->40, now that she can change range into it on one turn.

Ambrosia, Bleeding Ritual damage down 8-per-turn -> 6-per-turn. (It was always intended to do 24 total damage, not 32 damage.)

Anex, Enchant Blade gives increased boost +3 -> +8.

Onimaru, Double slash damage up 24x2 -> 26x2

Marquis

  • Vampiric Touch energy down 60 ->55
  • Life Drain energy cost down 45 ->40

Zina, Tiger Frenzy damage up 9->11 to compensate for Tiger Claw item change.

Items General's Insignia, damage bonus down +6 -> +4. Ring of Curses hit rate reduction up 5% ->10% Necronomic Tomes now trigger of any of your attacks, not just dark magic attacks. Caltrops damage up 8 ->10 Yellow Rock of Cowards damage up 5->6 Flash Powder avoids intercepts more 35% -> 40% Sharpening Stone's crit bonus up 20% -> 30% Deadly poison still has 80% chance to apply, but now does 2 damage each turn 6 turns rather than 1 damage each turn for 10 turns. Tiger Claws damage changed to 6 damage each turn for 2 turns rather than 5 each turn for 3 turns. Herbal Remedy healing down 4 ->3 per turn. Healing Salve healing down 3 -> 2 per turn. Quickening Powder ability changed to "50% chance that each of your attacks is 3 speed faster." Jade Statue, ability changed. Now raises your maximum hp by 10. Death Mask, ability changed. "When you would die, instead you die at the end of next turn." Phylactery, when it triggers it prevents all damage you would take for the rest of the turn. Origami Crane, ability changed. "Your attacks cannot miss."

v1.6[]

Ranked matches. These matches show your skill relative to other players, and is based on the ELO chess ranking system (and influenced by Bungie’s system for Halo) where beating a player with a high skill level increases your level much more than beating one of the same or lower skill level.

* Server polls clients for status frequently to improve the experience when one player has a slow connection.

* A mute button the main menu. So please no comments: “1/5 needs mute button” :-D

* Your win/loss stats are shown on main menu.

* New players with 3 or more character cards can postpone picking starter cards.

* Quick Tips added to the Starter Card Selection screen with advice on picking cards and three suggested starter decks

* Quick Tips added to the Deck Builder

* Earn cards page explains how to earn cards

* Balance changes 1.6 seen here:http://sirlin.net/kongai-beta

* Many, many bug fixes: -Sacred Candle can no longer remove an innate ability -Leafy Trap is not sprung by enchanted attacks -Scroll of Inner Focus has no effect on 0 energy move -Cards no longer get stuck if clicked on during switch -Cornelius is immune to slow -Procs no longer do an extra turn of damage -Takes 55 energy to change range with Stoneheel Totem -Attack buttons update to reflect General’s Insignia and Staff Strike -Chakkra Slash can’t make Trueshot -1 Speed -If deck card killed with Gem of Souls equipped, deck card’s innate ability stolen instead of active card -many other smaller fixes

What’s coming soon:

* Improved AI for single-player/practice mode

* More bug fixes, keep the reports coming!

* Continued Balancing

v1.5 4/11/2008[]

Characters

Higashi

  • Innate ability makes his intercept do 60 rather than 70 damage.

Rumiko

  • Eviscerate energy down 70->65. This allows her to do Eviscerate, Ninja-Port, Shuriken Barrage in a row without needing Scroll of Inner Focus.

Helene

  • Frenzied Strikes no longer have a chance for energy regen
  • Frenzied Strikes damage up 6x6 -> 7x6
  • Sword Slash renamed to Adrenaline Thrust
  • Adrenaline Thrust energy reduced by 5, now does 30 damage for 30 energy.
  • Adrenaline Thrust no longer has the 10% bleeding proc, instead has a 30% chance to trigger a 30 point energy gain.

Ambrosia

  • Bleeding Ritual power removed. Now it's a speed 2 attack, initial damage 0, triggers a bleed that does 8 damage each turn for 3 turns. 30 energy.
  • Spectral Choke hit percent down 100% -> 95%

v1.4 4/10/2008[]

Marquis, Vampiric Touch energy cost reduced 70->60 Marquis, Life Drain energy cost reduced 50->45 Marquis, Life Drain speed reduced 6->3 (note: this is a buff) Marquis, Teleport damage increased 0->10

Voss, Double Slash damage reduced from 18x2 to 16x2

Ambrosia, Vamp Kiss speed reduced 5->3 (note: this is a buff)

Ashi, hit points reduced from 85->80 Ashi, Bleeding Slice damage reduced 40->36

Helene, Frenzied Strikes changed from dark magic-type to physical-type. Helene, Frenzied Strikes damage down 6x7 -> 6x6. Helene, Frenzied Strikes now has a chance to return 30 energy rather than 50.

Zina, Tiger Frenzy energy cost decreased 35->30 Zina, physical armor up from 0->1 Zina, innate ability that triggers on killing blow now powers up 15% for 3 turns rather than 10% for 2 turns.

Yoshiro, innate ability's now also gives a 10% chance to avoid intercepts (in addition to physical attacks). Yoshiro, Open Palm damage increased 10->18 Yoshiro, Open palm energy increased 10>15 Yoshiro, Chi Blast energy cost reduced 70->65

v1.3 3/27/2008[]

Characters[]

Martial Artists

Onimaru

  • Health down 90->85
  • Sword Flurry energy cost up 25->30
  • Ancestral Curse energy cost up 0->10
  • Ancestral Spirit energy cost up 0->10

Amazons

Andromeda

  • Crippling Shot damage up 10->15 and proc rate down 100%->90%
  • Rain of Arrows hit rate down 100%->90%
  • Trueshot hit rate up 95%->97%

Anex

  • Power Toss hit rate up ->90%->98%

Ashi

  • Health down 90->85

Helene

  • Health down 90->85
  • Frenzied Strikes damage down from 6x8->6x7 and energy up from 35->40
  • Sword Slash damage down from 35->30 and energy down from 40->35

Phoebe

  • Power Lash speed up 2->6

Tiki Villagers

Juju

  • Touch of Doom hit rate, 80%->99%

Tafari

  • Health down 85->80
  • Hide speed 7->10

Vampires

Marquis Le Morte

  • Vampiric Touch hit rate up 85%->96%

Items[]

  • Herbal Remedy, healing up 3->4
  • Healing Salve, healing up 2->3
  • Blood Vial, healing up 2->3

v1.2 3/17/2008[]

Martial Artists[]

Onimaru

  • Double Slash damage back down 26x2->24x2

Amazons[]

Andromeda

  • Rain of Arrows damage down, 9x5->8x5
  • True Shot energy cost down 60->55

Anex

  • Power Toss energy cost down 70->60

Ashi

  • Signature Slice damage down 60->55

Phoebe

  • Deafening Crack damage up 0->5
  • Kick damage up 10->12
  • Power Lash energy cost down 70->55
  • Rapid Lashes energy cost up 20->25

Tiki Villagers[]

Ubuntu

  • The team buff from Tiger Claws now gives your characters +25% to crit, rather than +10%.
  • Staff Strike now has a 50% chance of granting a team buff of +4 to single-hit attacks for 10 turns.

v1.1 3/9/2008[]

Characters[]

Onimaru

  • Double Slash energy cost up from 40->45
  • Sword Flurry energy cost up from 20->25

Ambrosia

  • Spectral Choke damage reduced from 12x4 ->10x4

Zina

  • Mistress's Command now gives attacks a 40% chance to trigger bleeding and stun, rather than a 100% chance. (Oops!)

Items[]

Note: The item descriptions in-game may not match this text. Will be fixed, but for now, the text in these notes reflect the real behavior, not the in-game text.

--Mindreader's Chalice now increases your intercept damage by 15 in addition to giving you 100 energy on successful intercept.

--Girdle of Iron Will now has a 75% chance of avoiding stuns and interrupts, up from 50%

--General's Insignia now increases the damage of your single-hit attacks by 6 rather than by 4.

--Flash Powder now increases your chance to take no damage from intercepts by 35% rather than by 30%.

--Jade Statue, named change to Jade Figurine.

--Sharpening Stone increases your crit chance by 20% rather than by 15%.

--Stoneheel Totem costs the enemy only 5 extra energy to change ranges rather than 10 energy.

--Scroll of Inner Focus reduces the energy cost of your moves by 5 energy, rather than by 10 energy.

--Caltrops deals 8 damage to enemies who switch out, rather than 10 damage.

--Tiger Claws' bleed effect deals 5 damage for 2 turns rather than 6 damage for 2 turns.

v1.0 3/7/2008[]

Amazons[]

Andromeda

  • Crippling Shot energy cost up from 0->35

Ashi

  • Power Swing speed 8->4
  • Axe Handle 5->8
  • Axe Handle no longer interrupts

Phoebe

  • Power Lash energy down from 80->70
  • Power Lash damage down from 60->58

Items[]

Reinforced Breastplate

  • +4 Physical Resistance

Valkyrie's Charm

  • +2 Speed

Notes[]

  1. http://sirlingames.squarespace.com/kongai-beta/
  2. http://www.kongregate.com/forums/12-kongregate-multiplayer-games/topics/10289-kongai-kongai-update-1-6
  3. http://www.kongregate.com/forums/12-kongregate-multiplayer-games/topics/84703-kongai-kongai-changelog-1-9f-to-2-4