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The Brawlers are one of two super-factions (being composed of two groups of six characters and five items) that The Maverick encounters during his misadventures. They play similar roles to Martial Artists and Pirates in that they usually rely on close-ranged physical attacks, yet suffer from fighting afar or durability. In short; simple, not sustainable. Like the soldiers, their items are interchangeable within the two factions, each fulfilling a specific purpose to their user. Their representative colors are Magenta (not Pink!) and Orange.

History 1 (Magenta)[]

Self Defence and Street Fighting are either conflated or confounded, but are both synonymous and these people are usually prime examples of what to expect. Add in some science experiments, guns, Qi, and a Maverick, and the results are what you would expect: over the top action.

The Baxian gym (named after the Taoist Eight Immortals), a school of discipline and strength has fallen under hard times. In its heyday, there were hundreds of students formerly from their banner, some becoming famed stunt actors or masters in their own right, but now there are only four students tending to its twelfth generation master, Samuel So.

One day, a mysterious girl, Delva Sattler, sought refuge in the gym. She is on the run from "The Organisation" and is also looking for her father, who has disappeared amidst all the chaos. With her, an elixir of immortality, from the mythical Fountain of Youth lost in time.

With the strength of a Lion and the discipline of a Qilin, the Baxian now equip themselves with new allies to protect their new-found friend from her enemies at all costs.

Adrian Butler, Burning Dragon[]

The classic hot-headed, brash, and arrogant, but the easy-going, friendly, and charismatic frontman. His attacks burn as much as his passion for combat.

Stats[]

  • Health: 75
  • Physical Def: 4
  • Light Def: 4
  • Dark Def: 1
  • Innate: Immune to burn and bleed effects.
Attacks Damage Cost Type Speed Range Description
Fiery Uppercut 26 30 Light 8 Close Hits fleeing.
Burning Lariat 18x2 40 Light 7 Close May burn the foe for 3 damage for 6 turns
Left Hook 12 0 Physical 9 Close High chance of interrupting. Cannot be used twice in a row.
Forward Roll 0 30 Physical 4 Far Sets range to close. Unless interrupted, if this does not hit first, it dodges physical attacks by treating it as the same speed of the other attack.

Danny Daisuke, Blitzing Tiger[]

A cold, but stoic and respectful warrior. Quiet when out of combat, he fights with pride and speed with his kicks as strong as his punches.

Stats[]

  • Health: 70
  • Physical Def: 5
  • Light Def: 1
  • Dark Def: 0
  • Innate: Attacks have a 20% chance of interruption.
Attacks Damage Cost Type Speed Range Description
Cyclone 0 70 Physical 3 Both Next turn, an abrasive wind deals 50 damage to the opponent. Unremovable and hits fleeing.
Super Punch 26 25 Physical 9 Close High chance to interrupt.
Waikruu Dance 0 10 Physical 3 Close Increases defenses by 1/2/3 for 5 turns.
Kick Slash 30 35 Physical 7 Close High chance to crit.

Guy Francini, Steadfast Lion[]

Confrontational, obnoxious, and recluse at times with a penchant for unruly brawling, the man who's known as Guy Francini can (and will) prove to you why he's the No.1 fighter in the world!

Stats[]

  • Health: 80
  • Physical Def: 6
  • Light Def: 0
  • Dark Def: 3
  • Innate: All attacks are +1 faster and deals +20% more damage when switching in. Lasts for 3 turns,
Attacks Damage Cost Type Speed Range Description
Fire Palm 22 25 Light 8 Both Burns the opponent for 4 damage for 3 turns.
Double Sweep 21x2 50 Physical 5 Close Chance to disable range change for one turn.
Roundhouse Kick 14 15 Physical 8 Close Reduce damage by 3 for 7 turns.
The Anger Within 0 5 Dark 3 Both All attacks become dark and base damage is increased by 5 for 4 turns.

Samuel So, Sagacious Turtle[]

An elderly man with a stern look and an even sterner sting, Master So has his ways of disabling opponent, be it with words of criticism or fists of fury.

Stats[]

  • Health: 65
  • Physical Def: 2
  • Light Def: 6
  • Dark Def: 0
  • Innate: Immune to energy manipulation (energy drain and cost increase).
Attacks Damage Cost Type Speed Range Description
Crippling Palm 12x2 25 Physical 6 Close Slows the enemy's attacks by 2 for 3 turns
Blitz Punch 6x6 40 Physical 8 Close Chance to interrupt
Freeze Ball 27 35 Light 5 Both Deals 6 cold damage and enemy's range change costs +5 energy for 4 turns.
Assassin's Touch 0 75 Dark 4 Close Dooms target after 3 turns. Unremoveable.

Serena Stamford, Bladed Swallow[]

Defying the usual tropes of Kick Chicks and Damsels in Distress, Serena is not afraid to challenge those who use size to their advantage... (She's actually a well-known giant slayer!)

Stats[]

  • Health: 70
  • Physical Def: 4
  • Light Def: 2
  • Dark Def: 2
  • Innate: All attacks have a 40% chance to stun.
Attacks Damage Cost Type Speed Range Description
Sky High Kick 7x4 20 Physical 5 Far A rapid-fire attack with a high chance to crit.
No Mercy 0 5 Physical 10 Both All attacks now have a chance to bleed 4 damage for 4 turns. Lasts for 3 turns.
Big Boot 14 10 Physical 3 Close Sets range to far, increase cost of range change to 10 for 3 turns
Bladed Sweep 35 50 Physical 7 Far Chance to interrupt.

History 2 (Orange)[]

The Organisation/Zaidan is (for the lack of wording) a shady science and criminal organisation. Their origins are dark and twistingly mysterious, but they seek a corporate approach to global domination by fueling proxy wars between political parties with arms trade while to create their magnum opus: their Ubermenschs, ultimate lifeforms that function with the aid of human genetic engineering by using animal genes and cyborg programming. Despite evidence that they have been a more recent formation, they have hidden in the shadows and already gained control within politics, economy, ideology, culture, commerce, and the military industry, as well as sowing discord within the environmental causes.

It has been rumored that Dr. Sattler, father of Delva Sattler was involved with the experimentation and development of Dinosaur genetics (in the Science sector). The original plan was that they can both de-extinct and weaponise these Dinosaurs, as well as using the same research and gene for their supersoldiers. Dr. Sattler however, had cold feet and promptly gone to grounds once he discovered the true purpose of his research, not helping the fact he was forced to co-operate against his wishes in the first place.

To make matters worse, when his daughter had obtained water of immortality, she became the leverage point in the battle between the fate of humanity, as the water became a valid commodity for The Organisation. To prove their point, hired thugs from The Organisation were sent out to kill Master So to force her out of his dojo. They failed, but they did succeed in wounding him, invoking the wrath of his students, and the vexing of a mysterious individual known as The Maverick.

Assam Olajuwon, Class II: Lizard of Death[]

An Ubermensch-mercenary with a dark heart and even darker ambitions, he has been implanted with a speed-enhancing bionic tail to pair with his robotic arms

Stats[]

  • Health: 70
  • Physical Def: 7
  • Light Def: 2
  • Dark Def: 1
  • Innate: When you kill an enemy, all attacks deal +10 poison damage and restore 30 energy. Lasts for 3 turns.
Attacks Damage Cost Type Speed Range Description
Knife Blade 11x2 20 Physical 7 Both Chance to bleed the enemy 12 damage for 2 turns.
Burn Rocket 30 40 Light 4 Far 6 splash damage to all enemies while ignoring defenses.
Sneaky Punch 20 35 Physical 4 Close Slow attacks by 2 for 2 turns
Dino Hellwheel 21x3 80 Physical 3 Far Changes range to close.

Dino #37564 (Mina Goroshi), Class II: Apex Predator Queen[]

This velociraptor has been rebirthed as a soldier of war. Armed with cretaceous savagery, modern-day weaponry, and a superior intellect than it's lizard brethren's; it is a successful summary of everything wrong with The Organisation so far...

Stats[]

  • Secondary Group: The Dinos
  • Health: 55
  • Physical Def: 4
  • Light Def: 0
  • Dark Def: 0
  • Innate: Immune to Poison and Bleed.
Attacks Damage Cost Type Speed Range Description
Assault Spray 6x4 25 Physical 9 Far Deals 6 bleed damage for 3 turns
Bite Bite 19x2 30 Physical 4 Close Chance to crit.
Poison Rocket 12 50 Dark 5 Far Attacks all enemies with a 50% chance to deal 12 poison damage. Debuff lasts for three turns.
Bloody Roar 0 20 Physical 7 Both Lowers hit rate of all opponents by 25% for 5 turns, hits fleeing.

Dr Dorian Holgar, Class III: Gambler of Humanities[]

The evil mastermind behind The Organisation's madness, he's a prime example that (as a secret agent's summary once said) "History isn't kind to men who play God!"

Stats[]

  • Health: 80
  • Physical Def: 4
  • Light Def: 4
  • Dark Def: 4
  • Innate: Range-changing costs 5 less energy.
Attacks Damage Cost Type Speed Range Description
Spark Storm 21x2 50 Light 5 Far Deals 3 burn damage for 5 turns. Chance to stun the opponent.
Power Slam 10 45 Physical 3 Both Hits all enemies.
Desperation Dash 25 30 Physical 9 Far Chance of interruption.
Primordial Instinct 0 20 Physical 3 Both Increases damage by 4 for 4 turns. Stackable.

Kaori, Class III; Electroid Bee[]

"Shocking... Positively shocking," is one of her former opponent's description of her. Her destructive (and sadistic) tendencies combined with electrokinetic implants make her a foe not to miss out...

Stats[]

  • Health: 70
  • Physical Def: 0
  • Light Def: 8
  • Dark Def: 0
  • Innate: When active, your opponent can only regain energy while resting.
Attacks Damage Cost Type Speed Range Description
Lightning Bolt 25 25 Light 6 Close Chance to prevent range change for the next turn.
Denjin Arc 18 30 Light 5 Close Chance to stun for one turn.
Impulse 0 10 Light 10 Both Shocks the opponent for 2 damage for 5 turns. Unlocks Dengeki Overload.
Dengeki Overload 70 70 Light 10 Far Deals 14 damage to all opponents and self. Victim must be impulsed first. Hits fleeing.

Norton Weller, Class II: Concrete and Steel[]

Tall in stature and enhanced with body-reinforcing cybernetics. Norton acts as a barrier to his allies as he enjoys plowing down opponents with his shotgun and his iron body... slowly.

Stats[]

  • Health: 85
  • Physical Def: 8
  • Light Def: 1
  • Dark Def: 1
  • Innate: Immune to Bleed and Burn.
Attacks Damage Cost Type Speed Range Description
Reload 0 10 Physical 1 Both Unlocks Shotgun for three uses.
Shotgun 15x3 40 Physical 9 Both Deals 10 splash damage to all opponents. Costs no energy if used last turn.
Claw Choke 11x2 20 Physical 4 Close Reduces enemy's accuracy by 20% for 4 turns. Chance to Stun for one turn.
Iron Body 0 5 Physical 3 Close Increases resists by 1/4/4. Lasts for 4 turns.

The Ubermensch, Class IV: Ulterior Superior[]

Because Dr. Holger had been experimenting on not only himself as well as his subjects, has he finally achieved his magnum opus? The result? This demonic monstrosity!

Stats[]

  • Group: Brawlers
  • Descendent: Bosses
  • Health: 100
  • Physical Def: 10
  • Light Def: 10
  • Dark Def: 10
  • Innate: 20% chance to cure a debuff on himself every turn.
Attacks Damage Cost Type Speed Range Description
Triple Claw 16x3 35 Dark 4 Close A slow but damage-effective attack.
Quake Stomp 22 40 Physical 7 Close Hits all with a chance to interrupt.
Regen 0 50 Light 5 Both Heals 30 HP. Cannot be used twice in a row.
Organic Mass Energy Neutralizer 60 85 Dark 5 Both Deals damage to a random opponent. Undodgeable.

Delva Sattler, Graceful Swan[]

Stats[]

Armed with a sledgehammer, SMG, immortality water, and her... "measurements", Delva may not be skilled, but she can still hit you where it hurts the most.

  • Secondary Group: Soldiers
  • Descendent: Brawlers
  • Health: 60
  • Physical Def: 4
  • Light Def: 2
  • Dark Def: 2
  • Innate: When attacked by a light or dark attack, 50% chance that they will be stood down for one turn.
Attacks Damage Cost Type Speed Range Description
Gut Hammer 44 50 Physical 4 Close Chance to force switch the opponent.
SMG Blast 15 40 Dark 6 Far Hits all opponents.
Gamengiri Kick 20 30 Physical 7 Close Chance to confuse the opponent for one turn.
Elixir of Immortality 0 10 Light 10 Both Heals you to full health, but can only be used once per game.