Wave 2 and 3 characters, as well as anonymouselbow's OC.
Wave 2[]
Natsuki Imahara, Man-made Goddess[]
A spear-welding (ok, 2 Jutte and a rope dart) Japanese warrior and revenant of heaven and hell, she's probably the second most powerful person in the universe (the first being her husband), but she is still not one to cross.
Stats[]
- Group: Task Force Barrett
- Descendent: Witches
- Health: 75
- Physical Def: 3
- Light Def: 2
- Dark Def: 2
- Innate: Attacks have a 25% chance to disable the enemy's item permanently.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Rope Dart | 22 | 35 | Physical | 5 | Far | Changes range to close. |
Rogue Baton | 20 | 20 | 7 | Close | A swinging strike that has a chance to interrupt opponents. | |
5-Point Strike | 8x5 | 40 | 5 | Attacks pressure points that can stun opponents for 1 turn. | ||
Power Bomb | 45 | 55 | 5 | A devastating slam attack. |
W. Lance Barrett, Fiction 500 No. 1[]
The richest man on the planet has invaded the card game and he's not afraid to get his hands dirty if the price is unavailable. However, unlike his other Maverick friends (Ken, Natsuki and RJ, but similar to Rina) he doesn't have superpowers, but instead he makes them ineffective.
Stats[]
- Secondary Group: Task Force Barrett
- Descendent: Knights
- Health: 80
- Physical Def: 8
- Light Def: 0
- Dark Def: 3
- Innate: 30% damage increase for 3 turns when an enemy is killed.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Double Shot | 21x2 | 40 | Physical | 6 | Far | Chance to Prevent the target from changing range next turn |
Aimed Shot | 50 | 50 | 2 | High chance of critical hit. | ||
Rapid Spray | 5x6 | 25 | Light | 9 | Both | Has a chance to interrupt oncoming attacks. |
Atronach | 0 | 5 | Light | 3 | Increase defense stats by 1/4/1. All received attacks now have a 50% chance to heal for 50% of the damage that would be received. Lasts for 7 turns. |
Ronan J. Kirk, Alpha Wolf[]
As if vampires weren't enough, a semi-wrestling wolf-themed skinchanger, Ronan Kirk (aka. Ronan Augustus) is also now in the mix, with some deadly tricks up his sleeves. No full moon required.
Stats[]
- Group: Task Force Barrett
- Descendent: Vampires (???)
- Health: 85
- Physical Def: 8
- Light Def: 0
- Dark Def: 5
- Innate: 10% chance of stealing a pre-selected ability from the current opponent every turn.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Wolf Howl | 5 | 15 | Dark | 9 | Both | A harrowing howl that can stand the opponent down for the next turn. |
Frankensteiner | 22 | 35 | Physical | 6 | Close | Sets range to far. |
Morph Sphere | 25 | 25 | 7 | Both | 25% chance to mimick a pre-determined ability from the target. A mimicked ability can enchant this attack while its active, while retaining its original description. | |
Scan Attack | 0 | 0 | 10 | By using his hyper-adaptability, RJK scans his current opponent to mimick a pre-determined ability (see below) which replaces this ability. Undodgeable. | ||
Note: Pre-determined mimicked abilities generally share the same stats as the original abilities, barring a few minor changes due to Kirk perfecting on them. The copy is usually available to be used for 6 turns, unless specified. |
Hanako Akase, Princess Maverick[]
She's friends with Jason and Nicky, and she hits hard with her Fuuma Shuriken. Don't expect this damsel to be in distress.
Stats[]
- Group: χ Squadron
- Descendent: Pirates
- Health: 70
- Physical Def: 3
- Light Def: 2
- Dark Def: 0
- Innate: All attacks have a 20% chance to attack an extra enemy.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Fuuma Shuriken | 45 | 45 | Light | 3 | Far | High chance to crit. |
Fuuma Barrage | 7x5 | 25 | Physical | 9 | Chance to Interrupt incoming attack. | |
Fuuma Cut | 12 | 10 | 8 | Close | Chance to stun for one turn. | |
Fuuma Sweep | 11x2 | 20 | 5 | Increase Cost on Range Change by 10 for 5 turns. |
Yui (U.T.A.H. type PR), Unprofessionally Trained Advanced Humanoid (Prototype Robot)[]
She's a bit shy and clumsy (at least this time she's in a proper descendent group), but don't let Jason's personal assistant gynoid deceive you if she's backed in the corner.
Stats[]
- Group: χ Squadron
- Descendent: Robots
- Health: 70
- Physical Def: 2
- Light Def: 8
- Dark Def: 0
- Innate: Drains 40 energy when switched out.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Clumsy Dodge | 0 | 0 | Physical | 10 | Both | 100% dodge on this turn, negating any damage. Can only be used once until switched out. |
Rapid Arm | 20 | 25 | Light | 9 | Close | High miss rate, but if it hits has a high chance of triple damage. |
Motormouth | 0 | 10 | 8 | Both | Light resistance -3 for 3 turns for all enemies. | |
Energy Sap | 25 | 40 | 6 | High chance to drain 25 energy from target. |
Steven Matthias-Butler, the Jeeves Bodyguard[]
Despite the name, he's actually not a valet to Ms Akase (his father Steven Matthias was). He's also a 2nd generation ex-intelligence agent (like his father) and like Hanako, he's equally capable of laying the smackdown, unarmed or with a "Mare's Leg" shotgun.
Also because of the name, he and Adrian Butler (from the Brawlers Faction) are cousins from his mother's side.
Stats[]
- Group: χ Squadron
- Health: 80
- Physical Def: 3
- Light Def: 3
- Dark Def: 3
- Innate: Every turn there is always a 10% chance that Steven will not receive any damage, chances are increased by +20% when resting.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Forward Punch | 18 | 20 | Physical | 4 | Close | Ignores resistance. |
Slide Kick | 25 | 25 | 8 | Chance to Interrupt | ||
Hard Lairat | 32 | 30 | 3 | Chance to confuse the opponent next turn. | ||
Buck Shot | 20x2 | 40 | Dark | 9 | Both | Chance to deal 20 splash damage to an extra opponent. |
Wave 3: Past, Present and Future Force[]
Some 20 years in the future, three metahumans known as Elementals traverse back in time to search for a rogue Elemental they have been pursuing. Reaching 2XX1, they arrive to find an encounter with Mavericks X, Fuka and Hime. However, complications ensue when X's successor predeccessor, Maverick Alpha also times travel back to warn them of an impending invasion from the stars, alongside his mentor Gamma shows up. But what's up with the mysterious observer with white armor?
Nihonium, Element 113[]
The leader of this elemental group is a ticking timebomb with a mysterious pass, the ninja-like 113 processes the ability to conjure deadly antimatter.
Stats[]
- Group: Elementals
- Health: 80
- Physical Def: 1
- Light Def: 3
- Dark Def: 0
- Innate: Increase Defense Stats by 3/1/1 for 4 turns after resting.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Antimatter Swarm | 0 | 25 | Dark | 7 | Both | Deals damage with a unique non-elemental debuff (Anti-matter) which deals 6 damage for 6 turns. Unstackable |
Antimatter Phase | 20 | 15 | 3 | Close | Changes range to Far. | |
Antimatter Bomb | 50 | 50 | 7 | Far | When detonated, heals 10 HP. Can only be detonated if the target has been influcted with Anti-matter. | |
Antimatter Barrage | 9x4 | 35 | 7 | Rapid rip of reactive sparks that has a chance to deal damage to a random opponent. |
Moscovium, Element 115[]
Harnessing the Hadron Collision Railgun with anti-matter particle projector and what is essentially a pair of sentient floating robotic arms (the Globaltek Kongrebot Special Arms Unit), 115 acts as the excelled heavy sniper to the main crew.
Stats[]
- Group: Elementals
- Descendents: Villagers
- Health: 75
- Physical Def: 1
- Light Def: 3
- Dark Def: 3
- Innate: All Particle Attacks's strike increased by 1 for 3 turns when an enemy is killed.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Block | 0 | 5 | Physical | 10 | Both | Reflects all physical attacks. Can't be used twice in a row |
Arm Punch | 25 | 25 | 9 | Close | Good chance to interrupt. | |
Particle Beam | 21x2 | 45 | Dark | 5 | Far | Chance to deal 3 Anti-matter damage for 4 turns. |
Particle Blast | 14 | 30 | 3 | Hits all enemies, even the fleeing. |
Tennessine, Element 117[]
Quick on her feet and even quicker on the draw, sharpshooter 117 uses her superhuman time-manipulation ability and a Anti-matter blaster to confound her enemies.
Stats[]
- Secondary Group: Elementals
- Health: 70
- Physical Def: 4
- Light Def: 1
- Dark Def: 1
- Innate: 50% chance of dodging all slowed attacks.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Time Slow | 20 | 20 | Light | 7 | Close | Slows opponent's attacks by 4 for the next turn. |
Spark Blast | 28 | 40 | 5 | Far | Deal 2 Anti-matter damage for 5 turns. Chance to Stun. | |
Shatterhand | 8x3 | 20 | 6 | Both | Reduces the enemy's light resistance by 1 for 4 turns. | |
Heal Pack | 0 | 30 | 9 | Heals user and all allies for 10 HP while removing one debuff, can't be used 2 turns in a row. |
Ed Larsen, Maverick α[]
The last son of the Tessians, there's little that can wear him down. But for now, Ed's true potential remains to be seen.
Stats[]
- Group: Maverick α Squadron
- Health: 75
- Physical Def: 4
- Light Def: 4
- Dark Def: 4
- Innate: 30% chance to avoid debuffs.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Shatterhand | 8x3 | 20 | Light | 6 | Both | Reduces the enemy's light resistance by 2 for 4 turns. |
Shield Up | 0 | 30 | Light | 6 | Close | If this attack hits first, reflects enemy attacks. Cannot be used twice in a row. |
Aku Soku Zan | 62 | 65 | Physical | 2 | Chance to Crit | |
Longinus Spear | 24 | 40 | Physical | 5 | Far | Deals 10 splash damage to everyone |
Unlimited Mode[]
- Innate: ?
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
? | ||||||
Why blank?
When Maverick Alpha first appears, the card scans for any potential movesets available. Once scanned, the four abilities remain locked until the game ends. The stats read as the following:
If the moveset was randomised any attacks that required to be unlocked will be bundled with the pre-requesite attack and vice-versa. This means that, for example:
Precision Strike and similar abilities are usually affected by prerequsites like Cloak, but it can now be affected by other prerequesties like Hide, Load Cannon, and Glyth of Fire. Enchant based abilities now affect all attacks. Innate scanning stats are followed:
Innate abilites cannot be replaced by the Maverick. |
Æri, Maverick γ[]
The big sister mentor of M Alpha, being also a Tessian who uses a mono-bike (a motor-bike with one wheel) as a two in one. The huge mobility advantage means that she cannot usually be slowed down.
Stats[]
- Group: Maverick α Squadron
- Descendent: Amazons
- Health: 75
- Physical Def: 5
- Light Def: 2
- Dark Def: 2
- Innate: If inflicted with Slow debuff, it will be reversed (the attacks get quicker instead).
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Wheel Saw | 11x3 | 25 | Dark | 8 | Close | Chance to deal 5 bleed damage for 5 turns. |
Accelerate | 30 | 45 | Physical | 4 | Far | Chance to slow the enemy down by 1 for 4 turns. |
Spin Drift | 17 | 30 | 5 | Both | Hits all enemies. | |
Overdrive | 0 | 10 | 4 | All attacks have a 45% chance to Stun for 1 turn and burn (4 damage for 4 turns) for 3 turns. |
anonymouselbow's Kongai Profile[]
- Name: (Sir) Ce Ching IV of Kong Ai, Grand Cardmaster
- Group: House of Ching
When his freemason grandfather gave him a mysterious deck of cards, Ching spent the next 300 years of his life to achieve the perfect rank of Card Grandmaster of Kongai (becoming immortal was just a side priority). And yes, "Sir" is technially his first name (The chinese first name "Ce" is pronounced that way).
His deck of cards contains 89 cards that all except for three represents the original characters and items of Kongai. His three other cards (39, 40, 49) were informed by his benefactor to not be used unless under the most gravest of emergencies. They contain a part of an unrevealed power that if combined, will unleash a force that is devastating and hard to master.
Stats[]
- Health: 70
- Physical Def: 3
- Light Def: 3
- Dark Def: 3
- Innate: Disables one of the enemy's attacks at random every turn. (Card 39: The Exile)
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Card 04: The Student | 0 | 20 | Light | 6 | Both | Reflects all attacks regardless of type. |
Card 10: The Elder | 10 | All of your teammates now have the following buffs for 10 turns
| ||||
Card 59: The Betrayer | Dark | 1 | Enemy attacks his teammate. | |||
Card 67: The Symbologist | 99 | 50 | 7 | Destroys the target for 99 damage while ignoring defenses. User regains 20 HP to self. Undodgeable. | ||
Mechanically Unusual Notes:
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