Wave 4 characters, as well as third party characters from Cactus McCoy and more Kongai player OCs (some done in collaboration with Lightshaver).
Lightshaver, Bloodflash and Solarjin's Kongai Profiles[]
Before time started, the last great war waged between the one being and a coalition of mortals, tired of their own god. When all else failed, a critical blow separated the one being into three, resulting in a new beginning of cosmic history. Now devoid of their power, the three pieces of the one being were banished from the current universe, hoping to never let the pieces reunite. The surviving mortals, of which there were many, replaced the one being as many of today's known deities.
Today, three beings of extra-terrestrial origins descended to earth and claimed to be from the Kongai Continuum, they each harness a elemental concept of the fundamental mind, befitting of their psychoanalytic nature. However, things go awry as a few curious faces end up involving themselves in their search, for the rumored three pieces of the one being...
Kou, Brother ISHVARA[]
Harnessing the power of the Coldflame, Brother ISHVARA represents the emotional aspect of the mind.
Stats[]
- Group: Brothers of Kongai
- Health: 85
- Physical Def: 2
- Light Def: 10
- Dark Def: 2
- Main Innate: Damaged affected by Dark resistance.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Coldflame Storm | 0 | 25 | Light | 7 | Close | Deals 6 cold damage to all enemies for 3 turns. Cost no energy if cast last turn. |
Coldflame Frenzy | 16x2 | 40 | 5 | Close | Chance to crit. | |
Coldflame Beam | 64 | 75 | 4 | Far | May inflict 3 cold damage for 4 turns. | |
Determination | 0 | 15 | 9 | Both | Increase the attack speed of all allies by +1 for 10 turns. |
Gon, Brother RAKTA[]
Harnessing the power of the Bloodflash, Brother RAKTA represents the logical aspect of the mind.
Stats[]
- Group: Brothers of Kongai
- Health: 85
- Physical Def: 2
- Light Def: 2
- Dark Def: 10
- Main Innate: Damaged affected by Physical resistance.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Bloodflash Frenzy | 10 | 35 | Dark | 3 | Both | Attacks all enemies and drain for 50% damage. Undodgeable. |
Bloodflash Scream | 0 | 55 | 6 | Close | A sound never before heard in this universe is emitted, dealing instant 25 shadow damage the first turn and 25 bleed damage the next turn. | |
Bloodflash Burn | 9x3 | 25 | 10 | Both | Chance to reduce the damage done by opponents by 9 for 4 turns AND burn opponents for 3 damage for 4 turns. | |
Mind Hack | 0 | 0 | 7 | Both | Reflects all attacks. Can only be used once until switched out. |
Gai, Brother SURYA[]
Harnessing the power of Earthlight, Brother SURYA represents the righteous aspect of the mind.
Stats[]
- Group: Brothers of Kongai
- Health: 85
- Physical Def: 10
- Light Def: 2
- Dark Def: 2
- Main Innate: Damaged affected by Light resistance.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Earthlight Clutch | 20 | 20 | Physical | 9 | Close | Slows enemy's attack by 3 for 2 turns. |
Earthlight Command | 0 | 25 | 5 | Both | All attacks now have 25% chance to stun for 1 turn and poison 10 damage for 4 turns. | |
Earthlight Destruction | 40 | 50 | 7 | Close | Deals 20 splash damage to a random enemy | |
Power Ram | 25 | 40 | 6 | Far | Sets range to close and increases energy cost of both attacks and range change by 25 for the next turn. |
BHAGAVAN, THE ONE BEING[]
All who shall oppose him will be cleansed...
Stats[]
- Group: Bosses
- Health: 100
- Physical Def: 10
- Light Def: 10
- Dark Def: 10
- Innate: Gain 20 HP when switching out.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Kill | 50 | 50 | Physical | 2 | Close | Chance to deal 20 splash to a random enemy |
Crush | 26x2 | 40 | Light | 4 | Close | Chance to disable range change the next turn. |
Destroy | 25 | 40 | Dark | 3 | Both | Drains for 100% damage. Undodgeable. |
End | 0 | 60 | 5 | Both | Counts down for 3 turns, then deals 99 damage, unless the victim switches out first. |
Wave 4 - From Parts Unknown[]
Sun Wukong, Great Sage of Heaven's Equal[]
He's the handsome King of Monkeys! Tired of boring celestial bureaucracy, Sun Wukong redescends back into the mortal plane again, this time meddling himself into the affairs of the three pieces (and Maverick Zero's life, both of them!).
Stats[]
- Group: Maverick Society
- Descendent: Martial Artists
- Health: 85
- Physical Def: 5
- Light Def: 5
- Dark Def: 5
- Innate: Immune to Bleed and Burn.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Cudgel Strike | 40 | 45 | Light | 4 | Close | Undodgeable. |
Cudgel Spin | 14x3 | 40 | Physical | 2 | Chance to deal extra damage to an enemy. | |
Cudgel Poke | 20 | 20 | 9 | Both | Disables range chance the next turn. | |
Fiery Golden Eyes | 0 | 35 | Light | 7 | If this hits first, reflects slower attack. Cannot be used twice in a row. |
Brian Lucero, Maverick Zer♂[]
When GlobalTek Industries released deadly nano-mechanical mutagens that turned people into zombie-like drones, Brian Lucero was one of the few lucky survivors to have also received nanomachines with unique superhero-like properties. With this power, and armed with a silenced pistol and a very heavy Gauss Rifle (of which the mutagen gives enhanced strength to carry), he became one of the main leaders of the survivors before being involved in the affairs of THE ONE BEING much later, under the name: Maverick Zero.
Stats[]
- Group: Maverick Society
- Health: 80
- Physical Def: 5
- Light Def: 4
- Dark Def: 4
- Innate: Attacks have a 25% chance of ignoring damage.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Gauss Charge | 50 | 50 | Dark | 10 | Far | Chance to crit. |
Silencer Shot | 18x2 | 20 | Physical | 9 | Far | Chance to interrupt oncoming attacks. |
Gauss Slam | 20 | 40 | Physical | 5 | Close | Sets range to far. Increases Energy Cost by 25 for the next turn. |
Gauss Load | 0 | 10 | Dark | 2 | Both | Unlocks Gauss Charge. |
Cerberus's Kongai Profile[]
- Name: (Cyberus) Dirus Grandog, Bio-Psychic Mechanical Dog Man
- Group: House of Ching
Assigned with searching for his rouge IGPP junior Ebinax, the equally enigmatic Dirus makes his way here, armed with a mirror-like semblance, but ends up being involved in the fate of the universe.
Stats[]
- Health: 85
- Physical Def: 7
- Light Def: 2
- Dark Def: 2
- Innate: +10% chance to reflect all attacks.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Cybeam Projectile | 45 | 45 | Physical | 2 | Far | Chance to Crit. |
Missile Smash | 8x6 | 50 | Light | 4 | Far | Chance to inflict 8 burn damage for 4 turns. |
Barrier Form | 0 | 30 | Light | 10 | Both | When activated, +25% chance to reflect all attacks and unlock Projectile Form the next turn. |
Barrier Projectile | 60 | 70 | Light | 7 | Far | Deals very high damage. |
Wave 5 - Cowboys/(Dark Green) (Maverick x Kongai vs Cactus McCoy)[]
The titular Cowboys are actually main characters from Flipline's Studio's Cactus McCoy (here because 1. it's fanfiction and it's acceptable, and 2. I'm the admin for their wiki). They works similarly to the pirates, mostly fighting with Physical Attacks and having a mix-matched amount of resistance. While four of the characters (McCoy, Ella, Dumbbell, and Jack) are lawfully good, the remaining two (Hatfield and Malana) are more ambiguously so.
Sometime after the events of the Cactus McCoy series, the six characters were transported many scores towards modern day by unknown means. Without any prior experience of the future, the six decide to team up until they can find the cause of their troubles and go home.
Dumbbell, the bullish Third Mate[]
Strong in his appearance but otherwise dumb as a bell, Dumbbell was duped into becoming Malana Mire's muscle after she pirated his former captain's ship, the Brass Urchin. Watch out though, he hits harder than Starbuck!
Stats[]
- Health: 85
- Physical Def: 9
- Light Def: 0
- Dark Def: 0
- Innate: Immune to Crit.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Block | 0 | 10 | Physical | 10 | Both | Reflects all physical attacks. Cannot be used twice in a row. |
Gore | 55 | 45 | Physical | 4 | Far | Changes range to close and disables range change the next turn. |
Heavy Punches | 21x2 | 40 | Physical | 8 | Close | Two powerful punches with a chance to stun. |
Jump Smash | 15 | 35 | Physical | 5 | Both | Deals damage to all enemies. |
Ella Windstorm, Last of the Volados[]
The last descendant of the lineage of the winged Volados of Calavera, Ella is also a treasure hunter like McCoy. While she is famous for using her wings to dodge attacks, her mismatched arsenal makes her very capable of defending herself when grounded.
Stats[]
- Health: 75
- Physical Def: 1
- Light Def: 4
- Dark Def: 4
- Innate: 25% chance to dodge physical attacks.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Tomahawk Throw | 20 | 35 | Physical | 5 | Far | Ignore resistance. |
Machete Swing | 30 | 30 | Physical | 5 | Close | 50% chance to restore 20 energy. |
Nine Tails | 7x5 | 25 | Dark | 8 | Close | High chance to bleed 3 damage for 5 turns. |
Volado Calling | 0 | 20 | Light | 3 | Both | Increase damage by +4 and chance to dodge physical attacks by 25% for four turns. |
Hex Hatfield, the Demon with Four-arms[]
Cactus McCoy's former employer who, although currently allies and now subordinate, still retains a streak of ruthlessness. With the aid of his appendage-adding Coat of Arms, he holds superior reaction speed and dexterity advantage never before seen.
Stats[]
- Health: 80
- Physical Def: 5
- Light Def: 1
- Dark Def: 1
- Innate: When attacked, 25% chance to stand down the opponent.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Dual Cutlasses | 15x2 | 35 | Physical | 9 | Close | Chance to Crit. |
Dragon Pistols | 12x4 | 45 | Dark | 9 | Far | Chance to Interrupt. |
Power Slam | 20 | 65 | Physical | 8 | Both | Deals damage to all enemies. |
Meteor Whip | 58 | 60 | Physical | 4 | Far | Removes current opponent from battle. |
Alpaca Jack, the Little Farmer[]
A former businessman-turned-outlaw, Alpaca Jack and his namesake companion Daisy joined forces with Malana Mire in order to pay his debt. He usually excels in cunning, intelligence, and high mobility to make up for his lack of size.
Stats[]
- Health: 70
- Physical Def: 2
- Light Def: 1
- Darf Def: 1
- Innate: Free Range Change for the next turn after resting.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Six Shooter | 6x6 | 30 | Physical | 9 | Both | Chance to Interrupt. |
Alpaca Spit | 5 | 10 | Physical | 6 | Both | Inflict 8 poison damage for 3 turns. |
TNT | 20 | 20 | Dark | 8 | Far | Good chance to burn 2 damage for 5 turns. |
Blunderbuss | 11x3 | 30 | Physical | 6 | Far | Chance to deal 11 damage to a benched enemy. |
Malana Mire, the Reptaran Reaper[]
Claiming to be a descendent of the Volados's splinter tribe/enemy, the Reptaras, Malana Mire forges an alliance with her rival Ella Windstorm while stuck in their future, but her murderous intent remains ungirdled.
Stats[]
- Health: 75
- Physical Def: 4
- Light Def: 4
- Dark Def: 0
- Innate: If an attack was missed, dodged, or evaded by the target, 50% chance that they will receive the same amount of damage the next turn.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Double Scythe | 12x2 | 20 | Physical | 7 | Both | If Scythe Shield is active, high a chance to attack an extra enemy. |
Scythe Dash | 30 | 40 | Physical | 8 | Far | Chance to Interrupt. |
Scythe Shield | 0 | 30 | Light | 10 | Both | 33% chance to reflect all incoming attacks and unlocks Scythe Cannon for the next turn. |
Scythe Cannon | 60 | 70 | Light | 7 | Far | Deals 10 burn damage to all opponents for 4 turns. Requires Scythe Shield to be active. |
Cactus McCoy, Saguaro Extraordinaire[]
A stoic Treasure hunter with a weird, but convenient skin condition and the occassional ability to control plants, he teams up with Ce Ching and his allies after his associated were transported into the future. While he's proficiant with the use of all weapons, his resulting enchantments were the results of the Thorned Emerald's bond
Stats[]
- Group: Maverick Society
- Descendent: Cowboys
- Health: 80
- Physical Def: 4
- Light Def: 0
- Dark Def: 4
- Innate: Poison effects heal Cactus McCoy.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Cactus Swing | 25 | 25 | Dark | 6 | Close | Chance to deal 8 poison damage for 4 turns. |
Thorned Flytrap | 40 | 40 | Physical | 2 | Far | Chance to crit. |
Thorn Bomb | 0 | 30 | Dark | 6 | Both | Poisons target and user with each 4 damage for 4 turns. |
Juggling Combo | 14x3 | 40 | Physical | 8 | Close | Chance to interrupt. |