Wave 12: Flash Games vs Mavericks[]
Avalon Barrett, the Femme Fatale[]
The much-respected and feared wife of Lance Barrett and (adopted) mother of Len Barrett. In her youth, she was the assassin known as the Snow Demon.
Stats[]
- Health: 75
- Physical Def: 4
- Light Def: 1
- Dark Def: 1
- Innate: 25% chance to stand down opponents for 1 turn when attacking or attacked (stackable).
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Rifle Cannon | 50 | 65 | Light | 4 | Far | Small chance to crit. |
Stiletto Hair clip | 16 | 15 | Dark | 9 | Close | Ignores Dark Defenses. May deal 9 poison damage for 4 turns. |
Kiss of Death | 99 | 0 | Physical | 10 | Close | Uses a lipstick gun to instantly kill the current opponent. Can only be used once when Avalon's HP is below 30%. |
Electro-Baton | 30 | 30 | Light | 7 | Close | May stun for 1 turn and deal 6 shock damage for 5 turns. |
Electric Man, Champion of Voltagen[]
In his original dimension, the entity known as Electric Man defeated a corrupt system to become their rightful Champion. He is a pure-breed fighting machine, with a deadly touch to boot.
Stats[]
- Health: 80
- Physical Def: 7
- Light Def: 0
- Dark Def: 1
- Innate: All attacks have a 20% chance to deal an additional 25% shock damage.
Attacks | Damage | Cost | Type | Speed | Range | Description | Shock Damage Modifier |
---|---|---|---|---|---|---|---|
Flip Throw | 15 | 15 | Physical | 5 | Close | Removes opponent from combat. | +4 |
Quadruple Kick Combo | 11x4 | 35 | 9 | A multiple kick attack with a chance to interrupt. | +11 | ||
Super Punch | 40 | 40 | 5 | High chance (25%) to crit. | +10/+13 | ||
Death's Visor | 20 | 15 | Dark | 5 | Both | Deals damage to two random enemies and heals for 50% of damage done. | +5 to both |
Xenon, Element 54[]
Xenon is the supposed rogue elemental that 113, 115 and 117 are pursuing. The awful truth? She's the first-born child of Maverick X and Nika.
Stats[]
- Health: 70
- Physical Def: 6
- Light Def: 1
- Dark Def: 0
- Innate: When resting, +50% chance to stand down opponent if attacked.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
X-Rod | 24 | 25 | Physical | 9 | Close | 10% chance to deal double damage. |
Triple Hitter | 13x3 | 30 | 8 | Chance to deal 13 damage to all foes. | ||
Rod Beam | 45 | 45 | Light | 5 | Far | Chance to regain 30 energy when used. |
Parcel Package | 60 | 55 | 5 | Both | Deals damage the next turn, regardless whether the original target switches or not. |
Agent J. Greer, Unit Black[]
James Greer was a secret agent initially assigned to locate the missing CEO of GlobalTek Industries when the MegaCorp unleashed havoc onto the streets. Being one of the few survivors that were infected with the "heroic" mutagen variant that grants the hosts superhuman powers (a variant more advanced than the Maverick Zeroes as it grants them a nano-mechanical shell instead of bio-mechanizing the host), he rallied all the powered individuals (including the Lucero Family) to help take down GlobalTek Industries and protect the non-infected survivors.
Stats[]
- Health: 85
- Physical Def: 6
- Light Def: 2
- Dark Def: 0
- Innate: All damaging abilities have a 10% chance of force switching the target.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Grenade | 50 | 50 | Dark | 4 | Far | Deals 10 Bleed damage for 5 turns to all benched opponent. |
Explosive Bullet | 20 | 20 | Dark | 8 | Far | Deals 4 burn damage for 5 turns. |
Mutant's Claws | 20x2 | 40 | Physical | 7 | Close | High change to force switch the opponent. |
Health Syringe | 0 | 30 | Light | 4 | Both | Heals 5 HP recuperates +2 HP for 5 turns and removes one debuffs on self and all allies. Cannot be used twice in a row. |
Roy, the Hueman[]
A being made entirely of colors, he was sucked into our universe after saving his from black ink monsters.
Stats[]
- Health: 60
- Physical Def: 3
- Light Def: 5
- Dark Def: 1
- Innate: Drains 100% of opponents Health when an "anti damage effect" (Burn and Cold debuffs) is inflicted.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Fireball | 26 | 30 | Light | 5 | Far | Burns 4 damage for 6 turns. Hits fleeing. |
Iceball | 32 | 40 | 4 | 4 cold damage for 6 turns. 50% chance to slow attacks by 3 for the next turn. | ||
Wall of Fire | 13 | 35 | 8 | Close | Attacks all opponents and burns 4 damage for 6 turns. | |
Wall of Ice | 20 | 20 | 7 | 4 cold damage for 6 turns. 45% chance to interrupt all attacks. |
Wave 13: Another Epic Battle Fantasy[]
When a silly video game series meets an as-of-yet to begin legendarium of superheroes... They're not happy that they're limited to 4 abilities, but they each have (mostly) unique buffs and debuffs to make up for their lost arsenal.
Oh and Tessian Goku appears for some reason.
Anna, the Ranger[]
Hailing from Greenwood Village, this greenhead archer uses her determination to help her team... But haven't we done this before?
Stats[]
- Health: 75
- Physical Def: 5
- Light Def: 4
- Dark Def: 1
- Innate: Bless (grant immunity to all debuffs, including Delayed Attacks and Doom) all allies for 4 turns when resting.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Piercing Shot | 25 | 25 | Physical | 9 | Far | High chance to crit. |
Arrow Storm | 13 | 45 | Physical | 5 | Attacks all opponents. | |
Razor Leaf | 11x4 | 35 | Dark | 7 | Both | Chance to hit benched opponents for 11 splash damage. |
Refresh | 0 | 30 | Light | 4 | Heals 20 HP and Bless self for the next turn. Cannot be used twice in a row. |
Lance, the Gunner[]
Not to be confused with Mr. Barrett, who shares the same first name. Although the fact that they are both gun nuts with access to high-grade weaponry makes the resemblance more confusing.
Stats[]
- Health: 80
- Physical Def: 3
- Light Def: 0
- Dark Def: 7
- Innate: Attacks have a 10% chance to Radiate (Prolong all debuffs when active, as well as making Delayed Attacks and Doom instant) for 5 turns
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Gun Crush | 30 | 30 | Physical | 7 | Both | +15% chance to radiate target when used. |
Bullet Hell | 40 | 40 | Light | 4 | Far | Chance to burn 7 damage for 3 turns. |
Plasma Field | 14 | 35 | 4 | Attacks all opponents with a chance to stun and deal 3 shock damage for 2 turns. | ||
Antimatter Flux | 62 | 70 | Dark | 3 | Chance to deal 5 Anti-matter damage for 5 turns. |
Matt, the Fighter[]
The classic, kleptomaniac JRPG hero personified. That assuming they're also a happy-go-lucky, foolhardy and extremely omnivorous sword-slinger who hits first, and questions later.
Stats[]
- Health: 85
- Physical Def: 8
- Light Def: 1
- Dark Def: 1
- Innate: 10% chance of stealing enemy item.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Cleaver | 11x5 | 45 | Physical | 8 | Close | 5 deathly slashes with a chance to bleed 4 damage for 3 turns. |
Steal Item | 12 | 20 | 5 | Steals enemy's item, giving you it's power. | ||
Revenge | 15 | 50 | Dark | 3 | Deals 40% more damage for every 6 HP lost. 10% chance to "Go Beyond" for 1 turn. | |
Heaven's Gate | 28 | 30 | Light | 7 | Both | Chance to deal 8 light for 4 turns. |
Natalie, the Red Mage[]
The team mage, best known for her ginger hair and voluptuous... figure. She might not be able to handle a punch or dish it back, but she can sure prolong her enemy's pain.
Stats[]
- Health: 70
- Physical Def: 0
- Light Def: 5
- Dark Def: 5
- Innate: 10% chance to Sharpen (prolong all buffs for that duration) all allies and self for 4 turns when attacking, resting, or intercepting.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Fairy Bombs | 8 | 25 | Light | 6 | Far | Attacks all opponents with a chance to triple crit. |
Heal More | 0 | 55 | 3 | Both | Heals 20HP on self and allies and increase team's crit rate by 20% for 8 turns. Cannot be used twice in a row. | |
Sharpen | 0 | 0 | 4 | Sharpens all allies and self for 3 turns. 50% chance to reduce energy costs for all allies to 0 for 1 turn. Cannot be used twice in a row. | ||
Syphon | 0 | 50 | Dark | 5 | Stands down opponent for the next turn and steal all buffs. Can only be used once every 5 turns. | |
Duel Form (Boss Mode): Restores 10 extra energy per turn (30 in total). Rest function no longer gains energy but allows the interchanging of abilities. Can be activated once every 7 turns. Health is doubled. Takes up two card slots when used. |
Secondary Abilities[]
A Natalie from an alternate universe appears, one where she trades magic for technological might.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Giga Drill | 18 | 30 | Physical | 7 | Both | Ignores Defenses. May increase team's single hit attack's damage by 2 for 8 turns. |
Big Bullet Bob | 25 | 35 | 8 | Far | Chance to miss, but high chance to crit. | |
Sawblade | 20 | 20 | 9 | Chance to interrupt physical attacks. | ||
Electron Gun | 0 | 70 | Dark | 2 | Confuses opponents for the next two turn. |
NoLegs, the Cat[]
Sure, we have sentient dogs, a dragon and dinosaurs, but what about a cat? Well so they say; "Meow meow meow meow, nya nya!"
Stats[]
- Health: 55
- Physical Def: 2
- Light Def: 1
- Dark Def: 1
- Innate: 30% chance to dodge all attacks.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Shadow Strike | 17x3 | 40 | Dark | 9 | Close | Chance to interrupt light attacks. |
Sword Dance | 25 | 25 | Physical | 9 | If the target dies, hits a benched opponent. | |
Reflex | 0 | 20 | 10 | Both | Increase all dodge chance by 50% for 2 turns. Unlocks Swordplay. | |
Swordplay | 55 | 55 | 10 | Can only be used after Reflex is activated. |
Phyrnna, the Composer[]
A heavenly lady from a world of sounds. This guardian angel serves to protect the innocent, but to induce mild inconvenience to those on a lesser moral standing.
Stats[]
- Health: 65
- Physical Def: 3
- Light Def: 8
- Dark Def: 3
- Innate: +5HP and remove 1 debuff when resting.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Bubble Ring | 5x5 | 20 | Light | 4 | Far | Chance to Radiate opponent for 5 turns. |
Ice Storm | 11x3 | 25 | 5 | Chills opponents for 5 damage and slows by 1 for 4 turns. | ||
Divine Divide | 16x2 | 35 | 7 | Close | Chance to interrupt dark attacks | |
Phyrnna's Blessing | 0 | 30 | 8 | Both | Heals all allies and self for 10HP and Bless for the next 2 turns. Cannot be used twice in a row. |
Roku, Not a Saiyan[]
A Tessian who is both a fan of Dragon Ball and Epic Battle Fantasy. Her current goal is to complete a list comprised of many accomplished warriors by friendly wager.
Stats[]
- Health: 75
- Physical Def: 6
- Light Def: 3
- Dark Def: 0
- Innate: All ability's properties are enhanced when innate is active for 4 turns. This can be activated by resting.
Attacks | Damage | Cost | Type | Speed | Range | Description 1 (Innate inactive) | Description 2 (Innate active) |
---|---|---|---|---|---|---|---|
Dragon Barrage | 12 | 40 | Light | 3 | Far | Attack all opponents. | + Undodgeable. |
Dragon Blast | 40 | 50 | 5 | Burns opponent for 3 damage for 4 turns. | + Chance to remove opponent from combat. | ||
Psychic Ripper Disc | 20 | 20 | 7 | Both | Decreases all single-hit attacks by 3 for 8 turns. | +Decrease all multi-hit attacks by 1 damage and 1 strike for 8 turns. | |
Mach Punch | 11x4 | 35 | Physical | 9 | Close | 25% chance to ignore defenses. | +25% chance to ignore defenses. |
Valkyrie Tank, Not a Car[]
Looking like something straight out of Death Race 2000, the Valkyrie N2 is a dual-propulsion tank that serves as Lance's end-all for any troublesome pest control.
Stats[]
- Health: 100
- Physical Def: 10
- Light Def: 10
- Dark Def: 10
- Innate: Regenerate 10 HP and 20 Energy every turn (doubled if rested). Cannot equip items.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Honk & Rev | 0 | 0 | Physical | 10 | Both | Unlocks Ram & Slam for the next turn. 10% chance to force switch opponents. Disabled for two turns after activation. |
Hailfire Rounds | 12 | 45 | 9 | Hits all opponents. | ||
Ram & Slam | 65 | 80 | 5 | Far | A brutal attack that has a high chance to force switch the current opponent and stand down the next opponent for the next turn. | |
Cannon Turret | 45 | 65 | Light | Chance to deal 9 splash damage to all opponents. | ||
Note: Valkyrie Tank's Honk & Rev's proc of Force Switching adds +10% for the rest of the round for every Ram & Slam activated. This buff stacks at a maximum of four times, meaning that a fully upgraded Honk & Rev has a 50% chance of Force Switching after four uses of Ram & Slam. |