Maverick χ's Stats (Maximum level)[]
His origins are shrouded in a fog of the unknown, to which not even he remember. Perhaps one day these questions shall be answered.
- Health: 85
- Physical Def: 4
- Light Def: 4
- Dark Def: 4
- Innate: None
- Group: Grey
- Secondary Group: χ Squadron
- All abilities are inter-changable.
- Can equip two items.
Abilities (in chronological order)[]
Amazons inspired attacks'[]
His first arsenal encountered in the story. 100% swords. Crude, yet damaging.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Blade Toss I* | 32 | 30 | Physical | 7 | Far | A well-precised aim, which has a chance to interrupt the opponent |
Hilt Hammer | 10 | 20 | Physical | 9 | Close | Opponents' hit rate decreased by 25% for two turns. |
Blade Spark | 0 | 0 | Physical | 4 | Dual | All blade attacks (marked with a *) have an increased critical hit rate by 20% for 6 turns. |
Sword Slash* | 25 | 25 | Physical | 5 | Close | 50% chance to restore 15 energy from increased adrenaline. |
Pirates' inspired attacks'[]
"Gunblades and Transforming weapons are so overrated... I can shoot lasers from my hilt!"
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Hilt Beam | 36 | 40 | Light | 8 | Far | Has a chance to stun for one turn |
Sabre Whirl* | 7x5 | 35 | Physical | 6 | Close | Angrily releases his bloodlusted turmoil, which makes the target bleed 2 damage for 5 turns. |
Blade Toss II* | 24x2 | 45 | Physical | 3 | Far | A desperate attempt, which has a chance to prevent range change on the opponent. |
χ Sabre* | 0 | 5 | Physical | 7 | Dual | Reflects slower attacks, cannot be used twice in a row. (If buffed with Blade Spark, reflected attacks will have a +20% chance of a critical hit). |
Martial Artists' inspired abilities[]
Our main protagonist The Maverick sacrifices his reliance on his dual swords for his own two hands (and legs).
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Maverick Upper | 26 | 30 | Physical | 9 | Close | A fast uppercut that never misses, even against a fleeing opponent. |
Tornado Sweep | 32 | 35 | Physical | 5 | Far | A spinning kick that changes the range to close. |
Fireball | 15 | 10 | Dark | 8 | Dual | A somewhat underwhelming projectile that may burn the foe for 5 damage for 6 turns. |
Maverick Punch | 20 | 25 | Physical | 7 | Close | Chance to triple crit. |
Vampires' inspired abilities[]
Our protagonist isn't actually human... he's descended from hyper adaptive extra-terrestrials with the abilities to absorb souls!
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Soul Drain | 25 | 35 | Dark | 4 | Close | Steals all the life it drains. |
Maverick Kick | 16 | 15 | Physical | 6 | Close | High chance to interrupt the enemy. |
Blood Curse | 0 | 30 | Dark | 2 | Dual | Bleeds 5 damage for 3 turns (unremovable) |
Taunt | 0 | 20 | Physical | 8 | Close | Increases damage by 4 for three turns (stackable) |
Symbol abilities (Villagers' inspired)[]
Having found peace in a rather ironic situation (more spoiler, he has a demon form infected from the main antagonist, which was heavily accelerated unintentionally by Sadie), he uses his new-found dark and mysterious powers to now fight for the future.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Acid Mottle | 5 | 0 | Dark | 9 | Dual | A highly corrosive acid ball that poisons the opponent for an additional 15 damage. |
Slash Frenzy* | 15 | 35 | Dark | 5 | Far | Hits all opponents on deck. |
Triple Slash* | 13x3 | 50 | Dark | 10 | Close | An energy-eating, but extremely fast trio of blade slashes that has a chance to remove 1 debuff. |
Tree of Woe | 25 | 30 | Dark | 5 | Close | Increases the cost of range change to 20 for two turns. |
Witches' inspired abilities[]
With a clear mind, anything can be achieved with self-awareness...
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Ice Daggers* | 6x4 | 25 | Light | 6 | Dual | Slows attacks by 1 for 3 turns. |
Holy Rune | 0 | 35 | Light | 7 | Dual | Chills the foe for 7 cold damage for 4 turns. Unstackable. |
Judgement Rune | 30 | 60 | Light | 7 | Far | If the victim was Holy Runed first, the attack deals an extra 20 damage and heals for 10hp whilst the rune is detonated. |
Holy Talisman | 0 | 20 | Light | 3 | Far | Deals 7 light damage for 6 turns. Unstackable and unremovable. |
Maverick abilities 1 (Robots' inspired)[]
After convincement from a powerful new ally, the Maverick has equipped himself with some new accessories...
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Knockback Bind | 18 | 20 | Light | 5 | Close | Changes the opponent's range to far. |
Electric Bind | 25 | 25 | Light | 4 | Far | May drain 25 energy. |
Heatseeker Missile | 12x2 | 35 | Light | 6 | Far | Has a chance to attack an extra enemy. |
Lunar Strain | 0 | 55 | Dark | 1 | Far | Next enemy to use a Dark or Light ability takes 40 damage. Lasts for 4 turns. |
Maverick abilities 2 (Knights' inspired)[]
With over-powered strength, it all comes down to the end, now...
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Ward of the O.N.E. | 0 | 35 | Physical | 10 | Dual | Increases your chance to avoid incoming physical attacks by 30%. Unlocks Diamond Impact. |
Super Fireball | 60 | 75 | Dark | 5 | Far | May burn the foe for 2 damage for 3 turns. |
Rapid Dagger* | 20 | 25 | Light | 9 | Close | Ignores defenses. If Ward is active, has a 25% chance of dealing triple crit damage |
Diamond Impact | 55 | 50 | Physical | 10 | Close | Chance to confuse the enemy for one turn. |
Day χ Abilities[]
Mind Abilities 1 (Brawlers' inspired)[]
χ's true powers have been unleashed! But...
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Mind Warp | 20 | 55 | Dark | 5 | Dual | Changes to the opposite range when triggered. Ignores Damage. |
Telekinesis | ??? | ??? | ??? | ??? | Dual | Deals random amount of damage, with variable speed and Attack Type. |
Mind Block | 0 | 20 | Dark | 7 | Dual | Reflect all Attacks. Cannot be used twice in a row. |
Mind Screw | 0 | 60 | Dark | 7 | Dual | Interrupts slower attacks and enemy attacks teammates before knocking the foe out of battle. Can only be used once. |
Soldiers inspired Abilities[]
When all else fails, it's back to basics!
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Tactical Nuke | 65 | 80 | Light | 1 | Far | Deals 15 splash damage and 3 poison and fire damage each (for 4) turns to all enemies, allies, and self. |
Knife Attack* | 20 | 20 | Physical | 6 | Dual | Chance to deal 4 bleed damage for 5 turns. |
Bullet Spray | 6x6 | 35 | Physical | 9 | Far | Chance to crit. |
Telek Shot | 40 | 40 | Physical | 3 | Far | Hits fleeing opponent. |
Team Attacks[]
Inspired by nothing but friendship.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Contact: Princess's Boyfriend | 20x2 | 40 | Dark | 9 | Dual | Chance to deal 20 splash damage to an extra opponent. If Steven is still alive, can also force-switch to him during the same turn. |
Contact: Robot Companion | 0 | 10 | Light | Dual | Light resistance -3 for 3 turns for all enemies. If Yui is alive, can also force-switch to her during the same turn. | |
Contact: The Only One | 35 | 55 | Dark | Far | May burn the foe for 4 damage for 6 turns. If Nika is alive, can also force-switch to her during the same turn. | |
Contact: The Other Girl | 11x2 | 20 | Physical | Close | Increase Cost on Range Change by 10 for 5 turns. If Hanako is alive, can also force-switch to her during the same turn. | |
Empower | 0 | 0 | Light | 10 | Dual | Reduce energy cost of user and all allies by 0 for 4 turns. |
Mayhem | 0 | 0 | Dark | All attacks have a 25% chance of either interrupting and commanding or interrupting and dominating. Lasts for 4 turns. | ||
Rally | 0 | 0 | Physical | If attacked, 50% chance that a benched ally will counterattack. Lasts for 4 turns. | ||
Scare | 0 | 0 | Dark | Stands the opponent down and disables switch for 2 turns. If the initial opponent is switched out, the next opponent will be affected by this debuff. Cannot be reused until switched out. |
Kongai EX Abilities[]
Y KVCH/Tessian Aikido[]
Having self-taught Tessian martial arts during his youth, Jason would only choose to use this as a secondary resort should the words and mind-games not be enough.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Nerve Pinch | 15 | 15 | Physical | 9 | Close | Chance to Stun or Stand Down for the next turn, whichever has the highest priority. |
Power Crush | 58 | 65 | Physical | 4 | Close | Low crit chance. |
3-inch Punch | 30 | 30 | Physical | 6 | Close | Chance to remove opponent from combat. |
Exploding Palm | 99 | 80 | Dark | 7 | Close | Deals damage after 5 turns. Unremovable. |
Mind Abilities 2[]
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Mind Crush | 0 | ??? | ??? | 10 | Dual | Negate the damage, buff or debuff of the target's attack for this turn only. If the attack was to kill Jason, reflects attack back at target instead. Can only be used once. |
Disadvantage | 0 | 35 | Dark | 8 | Dual | Chance to disable the target's item or innate for 4 turns. Unstackable. |
Hell Bent | 0 | 20 | Physical | 2 | Dual | For the next four turns, any enemy switching in will receive 10 damage for 4 turns. Hits fleeing. |
Summon Item | 0 | 45 | Physical | 10 | Dual | Summons another item from any faction and equips it in Jason's inventory. Item summoned is random. Can only be used once until switched out or if one item is permanently disabled or stolen. |
Otherworld Abilities[]
The collected souls of Maverick χ's past have returned not to haunt him, but to instead aid him in times of need.
Attacks | Damage | Cost | Type | Speed | Range | Description |
---|---|---|---|---|---|---|
Deathly Gunfire | 12 | 60 | Dark | 5 | Far | Hits random opponents five times. |
Coldfire | 0 | 15 | 3 | Dual | All attacks have a 45% chance to Stun for 1 turn and burn (4 damage for 4 turns) for and bleeds 5 damage for 3 turns (unremovable). Lasts for 4 turns. | |
Karmic Retribution | 0 | 10 | 10 | Drains 1 HP from target after every turn for the rest of the game. Unremoveable and unstackable. | ||
??? | ??? | ??? | ??? | ??? | Does one of three effects (see below). Effects changes once used. |
Spirit Legion[]
Attacks | Damage | Cost | Type | Speed | Description |
---|---|---|---|---|---|
Spirit Legion | 3 | 30 | Physical | 9 | Deals 50% more damage for every 5 HP lost. Ignores resistance and hits fleeing. |
Ghostly Blade* | 32 | 35 | Light | 10 | 50% chance to Go Beyond instead for this turn. |
Trickster Guide | 0 | 15 | Dark | 2 | All attacks now have a 50% chance to be free for the next 5 turns |